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<blockquote data-quote="onlinewarrior094" data-source="post: 5707056" data-attributes="member: 6683942"><p>So I'm working on a 4e campaign set in Hyrule, and I need some help finishing off the races. 10 playable races will be available: Hylians (uses human stats), Gerudos, Kokiri, Gorons, Zora, Deku, Rito, Twili, Moblins and Yooks.</p><p>The Gerudo, Kokiri, Zora and Rito are finished, while the Gorons, Deku, Twili, Moblins and Yook need extra racial features to finish them off.</p><p>My kokiri build is taken straight from another poster, so I won't put it up here.</p><p></p><p>GERUDO</p><p>[sblock]</p><p><strong>Gerudo</strong></p><p><strong>Ability Scores: </strong>+2 CON, +2 DEX or +2 INT</p><p><strong>Size:</strong> Medium, <strong>Speed:</strong> 6 squares, <strong>Vision:</strong> Normal</p><p></p><p><strong>Languages: </strong>Hylian (common), choice of one other</p><p><strong>Skill Bonuses:</strong> +2 Endurance, +2 Acrobatics</p><p><strong>Versatile Body: </strong>+1 to Fort, Refl or Will (your choice)</p><p><strong>Shifting Sands: </strong>When you are pushed, pulled or slid by an effect, you can shift 1 square after the effect has resolved.</p><p><strong>Desert Hardiness:</strong> You gain 1 extra healing surge.</p><p></p><p><strong>Born Survivor</strong></p><p><strong>Encounter . Healing</strong></p><p><strong>Minor Action</strong></p><p><strong>Personal</strong></p><p><strong>Requirement: </strong>You must be bloodied</p><p><strong>Effect: </strong>You gain 1d10 + 1/2 level temp. HP and can make a saving throw.</p><p><em>Level 11: </em>2d10 + 1/2 lv temp. HP</p><p><em>Level 21: </em>3d10 + 1/2 lv temp. HP</p><p></p><p>For all intents and purposes, the Gerudo are finished, though I can't help but feel they are underpowered. If you have any thoughts on this, let me know.</p><p>[/sblock]</p><p></p><p>GORON</p><p>[sblock]</p><p><strong>Goron</strong></p><p><strong>Ability Scores:</strong> +2 STR, +2 CON or +2 CHA</p><p><strong>Size: </strong>Medium, <strong>Speed: </strong>5 squares, <strong>Vision: </strong>Low-light</p><p><strong></strong></p><p><strong>Languages: </strong>Hylian (common), Goric (dwarven)</p><p><strong>Skill Bonuses:</strong> +2 Diplomacy, +2 Dungeoneering</p><p><strong>Magma Dweller: </strong>You have resist fire 5 + 1/2 level</p><p><strong>Stone Body: </strong>You have +2 AC against opportunity attacks</p><p><strong>Volvagia's Bane: </strong>You have proficiency with warhammers and throwing hammers.</p><p></p><p><strong>Quake Slam</strong></p><p><strong>Encounter</strong></p><p><strong>Minor Action</strong></p><p><strong>Close</strong> Burst 3</p><p><strong>Target:</strong> 1, 2, or 3 foes in burst</p><p><strong>Attack:</strong> Highest ability mod. + 2 vs. Fortitude.</p><p><strong>Effect: </strong>1d6 + highest ability mod. damage, and the targets are knocked prone.</p><p><em>Level 11: </em>2d6 + highest ability mod. damage</p><p><em>Level 21: </em>3d6 + highest ability mod. damage</p><p>[/sblock]</p><p></p><p>ZORA</p><p>[sblock]</p><p><strong>Zora</strong></p><p><strong>Ability Scores: </strong>+2 CHA, +2 DEX or +2 INT</p><p><strong>Size: </strong>Medium, <strong>Speed:</strong> 6 squares, <strong>Swim Speed: </strong>8 squares, <strong>Vision: </strong>Normal</p><p><strong></strong></p><p><strong>Languages: </strong>Hylian (common), Zoran (elven)</p><p><strong>Skill Bonuses:</strong> +2 Acrobatics, +2 Arcana</p><p><strong>Skin of the Eel: </strong>You have resist lightning 5 + 1/2 level</p><p><strong>Shark's Fury: </strong>+1 racial bonus to attacks against bloodied foes.</p><p><strong>Aquatic: </strong>You gain the aquatic subtype. You can breathe underwater and ignore rough water while swimming. You never have to make an athletics check to swim.</p><p></p><p><strong>Bio-Electric Barrier</strong></p><p><strong>Encounter</strong></p><p><strong>Immediate Interrupt</strong></p><p><strong>Trigger:</strong> You are attacked in melee</p><p><strong>Personal</strong></p><p><strong>Effect:</strong> Until the start of your next turn, you get a +2 racial bonus to AC and any creature that attacks you in melee (hit or miss, including the triggering attack) takes 5 lightning damage.</p><p><em>Level 11: </em>10 lightning damage</p><p><em>Level 21: </em>15 lightning damage</p><p>[/sblock]</p><p></p><p>DEKU</p><p>[sblock]</p><p><strong>Deku</strong></p><p><strong></strong><strong>Ability Scores: </strong>+2 DEX, +2 WIS or +2 CHA<strong></strong></p><p><strong>Size: </strong>Small, <strong>Speed:</strong> 7 squares, <strong>Vision: </strong>Normal</p><p><strong></strong></p><p><strong>Languages: </strong>Hylian (common), Deku (elven)</p><p><strong>Skill Bonuses:</strong> +2 Nature, +2 Stealth</p><p><strong>Lightweight:</strong> You gain training in Acrobatics. When you make an acrobatics check to reduce falling damage, roll twice and use either result.</p><p><strong>Water Hop:</strong> If you start your turn on a solid surface, you can move across liquid. If you end your turn on a liquid surface, you fall in.</p><p><strong>Plant:</strong> You gain the plant subtype. You do not sleep, instead, you must spend 4 hours refraining from any strenuous activity to gain the benefits of an extended rest.</p><p></p><p><strong>Swift Burrow</strong></p><p><strong>Encounter</strong></p><p><strong>Immediate Interrupt</strong></p><p><strong>Trigger:</strong> You are attacked</p><p><strong>Effect:</strong> You gain Superior Cover until the end of your next turn, or until you attack.</p><p>[/sblock]</p><p></p><p>RITO</p><p>[sblock]</p><p><strong>Rito</strong></p><p><strong>Ability Scores: </strong>+2 WIS, +2 DEX or +2 CHA</p><p><strong>Size: </strong>Medium, <strong>Speed:</strong> 6 squares, <strong>Vision: </strong>Normal</p><p><strong></strong></p><p><strong>Languages: </strong>Hylian (common), choice of one other</p><p><strong>Skill Bonuses:</strong> Undecided (ideas: Athletics, Acrobatics, History, Insight)</p><p><strong>Flutter Step:</strong> Ignore difficult terrain while shifting.</p><p><strong>Winged Athlete:</strong> When making an athletics check to jump or climb, roll twice and use either result.</p><p></p><p><strong>Valoo's Wings</strong></p><p><strong>Encounter</strong></p><p><strong>Move Action</strong></p><p><strong>Personal</strong></p><p><strong>Effect:</strong> Fly up to your speed +2</p><p>[/sblock]</p><p></p><p>TWILI</p><p>[sblock]</p><p><strong>Twili</strong></p><p><strong>Ability Scores: </strong>+2 WIS, +2 STR or +2 INT</p><p><strong>Size: </strong>Medium, <strong>Speed:</strong> 6 squares, <strong>Vision: </strong>Low-light (darkvision?)</p><p> <strong></strong></p><p><strong>Languages: </strong>Hylian (common), Twilit (abyssal)</p><p><strong>Skill Bonuses:</strong> +2 Stealth, +2 (undecided)</p><p><strong>Watchers of the World:</strong> Gain training in one skill of your choice.</p><p><strong>Shadow Dweller:</strong> You have resist necrotic 5 + 1/2 level.</p><p></p><p><strong>Shadow Step</strong></p><p><strong>Encounter . Teleport</strong></p><p><strong>Move Action</strong></p><p><strong>Personal</strong></p><p><strong>Effect:</strong> Teleport up to half your speed. You are insubstantial until the start(end?) of your next turn.</p><p></p><p>Not too sure about these guys, looking for better ideas for the features, too much elemental resistance is a bit generic and boring.</p><p>[/sblock]</p><p></p><p>MOBLIN</p><p>[sblock]</p><p><strong>Moblin</strong></p><p><strong>Ability Scores: </strong>+2 STR, +2 DEX or +2 CON<strong></strong></p><p><strong>Size: </strong>Medium, <strong>Speed:</strong> 6 squares, <strong>Vision: </strong>Low-light</p><p> <strong></strong></p><p><strong>Languages: </strong>Hylian (common), Moblish (giant)</p><p><strong>Skill Bonuses:</strong> +2 Perception, +2 Intimidate</p><p><strong>Wounded Beast:</strong> +1 attack while bloodied</p><p><strong>Battle Hungry:</strong> +2 to initiative checks.</p><p></p><p><strong>Bite Back</strong></p><p><strong>Encounter</strong></p><p><strong>Immediate Reaction</strong></p><p><strong>Trigger:</strong> You are attacked in melee</p><p><strong>Melee </strong>1</p><p><strong>Attack:</strong> Highest ability mod. +4 vs. AC</p><p><strong>Hit:</strong> 1d8 + Highest ability mod. damage</p><p><em>Level 11: </em>2d8 + Highest ability mod. damage<em></em></p><p><em>Level 21: </em>3d8 + Highest ability mod. damage</p><p></p><p>[/sblock]</p><p></p><p>I look forward to any and all responses.</p><p></p><p>EDIT: 78 views and 0 responses? C'mon people, help me out. Any feedback is welcome.</p><p>EDIT: Made massive progress on the races, and added the new ideas. Removed Yook, they don't really make a good PC race.</p></blockquote><p></p>
[QUOTE="onlinewarrior094, post: 5707056, member: 6683942"] So I'm working on a 4e campaign set in Hyrule, and I need some help finishing off the races. 10 playable races will be available: Hylians (uses human stats), Gerudos, Kokiri, Gorons, Zora, Deku, Rito, Twili, Moblins and Yooks. The Gerudo, Kokiri, Zora and Rito are finished, while the Gorons, Deku, Twili, Moblins and Yook need extra racial features to finish them off. My kokiri build is taken straight from another poster, so I won't put it up here. GERUDO [sblock] [B]Gerudo Ability Scores: [/B]+2 CON, +2 DEX or +2 INT [B]Size:[/B] Medium, [B]Speed:[/B] 6 squares, [B]Vision:[/B] Normal [B]Languages: [/B]Hylian (common), choice of one other [B]Skill Bonuses:[/B] +2 Endurance, +2 Acrobatics [B]Versatile Body: [/B]+1 to Fort, Refl or Will (your choice) [B]Shifting Sands: [/B]When you are pushed, pulled or slid by an effect, you can shift 1 square after the effect has resolved. [B]Desert Hardiness:[/B] You gain 1 extra healing surge. [B]Born Survivor[/B] [B]Encounter . Healing Minor Action Personal Requirement: [/B]You must be bloodied [B]Effect: [/B]You gain 1d10 + 1/2 level temp. HP and can make a saving throw. [I]Level 11: [/I]2d10 + 1/2 lv temp. HP [I]Level 21: [/I]3d10 + 1/2 lv temp. HP For all intents and purposes, the Gerudo are finished, though I can't help but feel they are underpowered. If you have any thoughts on this, let me know. [/sblock] GORON [sblock] [B]Goron[/B] [B]Ability Scores:[/B] +2 STR, +2 CON or +2 CHA [B]Size: [/B]Medium, [B]Speed: [/B]5 squares, [B]Vision: [/B]Low-light [B] Languages: [/B]Hylian (common), Goric (dwarven) [B]Skill Bonuses:[/B] +2 Diplomacy, +2 Dungeoneering [B]Magma Dweller: [/B]You have resist fire 5 + 1/2 level [B]Stone Body: [/B]You have +2 AC against opportunity attacks [B]Volvagia's Bane: [/B]You have proficiency with warhammers and throwing hammers. [B]Quake Slam[/B] [B]Encounter Minor Action Close[/B] Burst 3 [B]Target:[/B] 1, 2, or 3 foes in burst [B]Attack:[/B] Highest ability mod. + 2 vs. Fortitude. [B]Effect: [/B]1d6 + highest ability mod. damage, and the targets are knocked prone. [I]Level 11: [/I]2d6 + highest ability mod. damage [I]Level 21: [/I]3d6 + highest ability mod. damage [/sblock] ZORA [sblock] [B]Zora[/B] [B]Ability Scores: [/B]+2 CHA, +2 DEX or +2 INT [B]Size: [/B]Medium, [B]Speed:[/B] 6 squares, [B]Swim Speed: [/B]8 squares, [B]Vision: [/B]Normal [B] Languages: [/B]Hylian (common), Zoran (elven) [B]Skill Bonuses:[/B] +2 Acrobatics, +2 Arcana [B]Skin of the Eel: [/B]You have resist lightning 5 + 1/2 level [B]Shark's Fury: [/B]+1 racial bonus to attacks against bloodied foes. [B]Aquatic: [/B]You gain the aquatic subtype. You can breathe underwater and ignore rough water while swimming. You never have to make an athletics check to swim. [B]Bio-Electric Barrier[/B] [B]Encounter Immediate Interrupt Trigger:[/B] You are attacked in melee [B]Personal Effect:[/B] Until the start of your next turn, you get a +2 racial bonus to AC and any creature that attacks you in melee (hit or miss, including the triggering attack) takes 5 lightning damage. [I]Level 11: [/I]10 lightning damage [I]Level 21: [/I]15 lightning damage [/sblock] DEKU [sblock] [B]Deku [/B][B]Ability Scores: [/B]+2 DEX, +2 WIS or +2 CHA[B] Size: [/B]Small, [B]Speed:[/B] 7 squares, [B]Vision: [/B]Normal [B] Languages: [/B]Hylian (common), Deku (elven) [B]Skill Bonuses:[/B] +2 Nature, +2 Stealth [B]Lightweight:[/B] You gain training in Acrobatics. When you make an acrobatics check to reduce falling damage, roll twice and use either result. [B]Water Hop:[/B] If you start your turn on a solid surface, you can move across liquid. If you end your turn on a liquid surface, you fall in. [B]Plant:[/B] You gain the plant subtype. You do not sleep, instead, you must spend 4 hours refraining from any strenuous activity to gain the benefits of an extended rest. [B]Swift Burrow Encounter Immediate Interrupt Trigger:[/B] You are attacked [B]Effect:[/B] You gain Superior Cover until the end of your next turn, or until you attack. [/sblock] RITO [sblock] [B]Rito[/B] [B]Ability Scores: [/B]+2 WIS, +2 DEX or +2 CHA [B]Size: [/B]Medium, [B]Speed:[/B] 6 squares, [B]Vision: [/B]Normal [B] Languages: [/B]Hylian (common), choice of one other [B]Skill Bonuses:[/B] Undecided (ideas: Athletics, Acrobatics, History, Insight) [B]Flutter Step:[/B] Ignore difficult terrain while shifting. [B]Winged Athlete:[/B] When making an athletics check to jump or climb, roll twice and use either result. [B]Valoo's Wings Encounter Move Action Personal Effect:[/B] Fly up to your speed +2 [/sblock] TWILI [sblock] [B]Twili[/B] [B]Ability Scores: [/B]+2 WIS, +2 STR or +2 INT [B]Size: [/B]Medium, [B]Speed:[/B] 6 squares, [B]Vision: [/B]Low-light (darkvision?) [B] Languages: [/B]Hylian (common), Twilit (abyssal) [B]Skill Bonuses:[/B] +2 Stealth, +2 (undecided) [B]Watchers of the World:[/B] Gain training in one skill of your choice. [B]Shadow Dweller:[/B] You have resist necrotic 5 + 1/2 level. [B]Shadow Step Encounter . Teleport Move Action Personal Effect:[/B] Teleport up to half your speed. You are insubstantial until the start(end?) of your next turn. Not too sure about these guys, looking for better ideas for the features, too much elemental resistance is a bit generic and boring. [/sblock] MOBLIN [sblock] [B]Moblin[/B] [B]Ability Scores: [/B]+2 STR, +2 DEX or +2 CON[B] Size: [/B]Medium, [B]Speed:[/B] 6 squares, [B]Vision: [/B]Low-light [B] Languages: [/B]Hylian (common), Moblish (giant) [B]Skill Bonuses:[/B] +2 Perception, +2 Intimidate [B]Wounded Beast:[/B] +1 attack while bloodied [B]Battle Hungry:[/B] +2 to initiative checks. [B]Bite Back[/B] [B]Encounter Immediate Reaction Trigger:[/B] You are attacked in melee [B]Melee [/B]1 [B]Attack:[/B] Highest ability mod. +4 vs. AC [B]Hit:[/B] 1d8 + Highest ability mod. damage [I]Level 11: [/I]2d8 + Highest ability mod. damage[I] Level 21: [/I]3d8 + Highest ability mod. damage [/sblock] I look forward to any and all responses. EDIT: 78 views and 0 responses? C'mon people, help me out. Any feedback is welcome. EDIT: Made massive progress on the races, and added the new ideas. Removed Yook, they don't really make a good PC race. [/QUOTE]
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