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General Tabletop Discussion
*Dungeons & Dragons
Legendary and Lair as tools for every level.
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<blockquote data-quote="Tormyr" data-source="post: 6391063" data-attributes="member: 6776887"><p>What level is the party. Just remember that lair actions add 1 to the CR of a creature. Check the description for the dragons and how being in their lair changes their CR. Adding legendary abilities probably adds another 1 to CR as well. Lower level legendary creatures have fewer automatic saves and few legendary action uses per round. My best guess is that the lair goes on 20 with 1 of a couple different options that cannot be repeated from 1 round to the next (maybe goblin or kobold slaves activating traps), the chief gets 1 save per day, and it can do 1 legendary action per round. The end result is a chief with a CR of 4.</p><p></p><p>That's just back of the napkin stuff though. It might scale differently at different levels.</p><p></p><p>EDIT: Regional effects could be roaming bands of orcs attacking people within a certain number of miles of the lair and sticking their heads on pikes. After the chief dies, the tribe moves and all of the roaming orc patrols disappear in 1d10 days.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6391063, member: 6776887"] What level is the party. Just remember that lair actions add 1 to the CR of a creature. Check the description for the dragons and how being in their lair changes their CR. Adding legendary abilities probably adds another 1 to CR as well. Lower level legendary creatures have fewer automatic saves and few legendary action uses per round. My best guess is that the lair goes on 20 with 1 of a couple different options that cannot be repeated from 1 round to the next (maybe goblin or kobold slaves activating traps), the chief gets 1 save per day, and it can do 1 legendary action per round. The end result is a chief with a CR of 4. That's just back of the napkin stuff though. It might scale differently at different levels. EDIT: Regional effects could be roaming bands of orcs attacking people within a certain number of miles of the lair and sticking their heads on pikes. After the chief dies, the tribe moves and all of the roaming orc patrols disappear in 1d10 days. [/QUOTE]
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