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General Tabletop Discussion
*Pathfinder & Starfinder
Legendary Craftmanship Weapons
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<blockquote data-quote="babomb" data-source="post: 1623261" data-attributes="member: 1316"><p>I'd say make the rule mimic the Masterwork rules:</p><p></p><p><em>Creating Legendary Items</em> You can make a legendary item — a weapon, suit of armor, shield, or tool that conveys a bonus on itsuse through its extraordinary craftsman ship, not through being magical. To create a legendary item, you create the legendary component as if it were a separate item in addition to the standard item and masterwork component. The legendary component has its own price (900 gp for a weapon or 450 gp for a suit of armor or a shield) and a Craft DC of 30. Once the standard component, masterwork component, and legendary component are completed, the legendary item is finished. <em>Note:</em> The cost you pay for the legendary component is one-third of the given amount, just as it is for the cost in raw materials. The bonus granted by legendary items is an <em>enhancement</em> bonus, and as such, it does not stack with magic that grants the same bonus.</p><p></p><p>A legendary weapon grants a +1 to damage (in addition to the +1 to attack rolls granted by masterwork weapons). This strikes me as a bit too cheap for an antimagic-proof +1 weapon (1200 gp + standard weapon cost or 400 gp + one-third cost for PC crafters). The tradeoff, I guess, is that the magic +1 still has to be paid for to add any other magical abilities. Also, it would take significant skill point investment and take longer to make, I think. A legendary shield/armor would have, say, an additional 1 point lower check penalty, a 5% lower arcane spell failure, and 1 point higher Max Dex. A legendary tool or instrument grants an additional +2 to skill checks.</p><p></p><p>You can play with the costs (and/or benefits); I just tripled the masterwork costs and added 10 to the DC.</p></blockquote><p></p>
[QUOTE="babomb, post: 1623261, member: 1316"] I'd say make the rule mimic the Masterwork rules: [i]Creating Legendary Items[/i] You can make a legendary item — a weapon, suit of armor, shield, or tool that conveys a bonus on itsuse through its extraordinary craftsman ship, not through being magical. To create a legendary item, you create the legendary component as if it were a separate item in addition to the standard item and masterwork component. The legendary component has its own price (900 gp for a weapon or 450 gp for a suit of armor or a shield) and a Craft DC of 30. Once the standard component, masterwork component, and legendary component are completed, the legendary item is finished. [i]Note:[/i] The cost you pay for the legendary component is one-third of the given amount, just as it is for the cost in raw materials. The bonus granted by legendary items is an [i]enhancement[/i] bonus, and as such, it does not stack with magic that grants the same bonus. A legendary weapon grants a +1 to damage (in addition to the +1 to attack rolls granted by masterwork weapons). This strikes me as a bit too cheap for an antimagic-proof +1 weapon (1200 gp + standard weapon cost or 400 gp + one-third cost for PC crafters). The tradeoff, I guess, is that the magic +1 still has to be paid for to add any other magical abilities. Also, it would take significant skill point investment and take longer to make, I think. A legendary shield/armor would have, say, an additional 1 point lower check penalty, a 5% lower arcane spell failure, and 1 point higher Max Dex. A legendary tool or instrument grants an additional +2 to skill checks. You can play with the costs (and/or benefits); I just tripled the masterwork costs and added 10 to the DC. [/QUOTE]
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