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[Legendary Games] Aegis of Empires Adventure Path for 3 Systems - and Latin American Monsters FREE Preview!
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<blockquote data-quote="LegendaryGames" data-source="post: 8366184" data-attributes="member: 6775678"><p>Latino folklore, yes! Not so much Spanish, other than creatures that were borrowed from Spanish influences on those cultures (and certainly those influences are seen in the folklore of many of the monsters of Central and South America). We've got nearly 20 Latinx authors and artists on the team either living in or with roots in 10 countries across Latin America and applying a critical eye to the creatures we've developed. </p><p></p><p>Many (maybe even most) real-world myths and legends have multiple versions, sometimes with slight variations from country to country or even across subregions within a country. We discuss this issue in the introduction to the book and also include a number of sidebars scattered throughout the book where appropriate to discuss some specific issues related to certain creatures and their lore. Here's an excerpt from that section:</p><p></p><p><span style="color: rgb(41, 105, 176)">The creatures in this tome were drawn from cultures across Latin America and, in a few cases, beyond. If you’re working to evoke a fantasy version of a particular culture in your campaign, you can use this list as a guide. In all cases, however, this guide is necessarily incomplete, since many of these creatures exist across cultures and have evolved and changed over time. For example, the <em>duppy </em>of Jamaica and Barbados is called the <em>jumbie </em>in many other islands of the Caribbean, and both trace their roots to West African ghost legends. The being called <em>madremonte </em>(sometimes also called <em>marimonda</em>) in Colombia is very similar to the <em>sayona </em>of Venezuela (though we’ve chosen to develop them as two separate RPG monsters in this book), as well as to <em>La Tunda </em>and <em>La Patasola</em>. The <strong>mapinguary </strong>of the Amazon are sometimes also called the <em>kida harara, segamai, </em>or <em>kida so’emo</em> in other parts of Brazil<em>, owhuama </em>in Venezuela, or <em>jucucu </em>in Bolivia. The seductive <em>siguanaba </em>of Guatemala is the <em>sihuanaba </em>in Costa Rica, <em>cegua</em> in Nicaragua, and <em>sucia </em>in Honduras, sometimes with slight variations as to whether she is a ghost or a demon, and each one shares much in common with the <em>llorona</em> of Mexico.</span></p><p><span style="color: rgb(41, 105, 176)"></span></p><p><span style="color: rgb(41, 105, 176)">Creating monsters for a fantasy game is about drawing inspiration from exciting and interesting stories in the real world and from fantasy and fiction. This book is a gaming supplement, not an academic treatise, and shows the places where we drew inspiration for exciting and interesting monsters you can introduce into your campaign, with the abundant caveat that the cultural DNA of some of these creatures comes from across Central and South America and the Caribbean rather than having a single clear and distinct source in folklore and mythology. We hope you enjoy the creatures we’ve created, and if you feel inspired dig deep into these fascinating cultures and create your own. This book only scratches the surface of a world of adventure.</span></p><p><span style="color: rgb(41, 105, 176)"></span></p><p><span style="color: rgb(41, 105, 176)"><strong><em>Note:</em></strong><em> In real-world legends, many creatures represented here have the gendered article ‘el’ or ‘la’ appended to their names, as they typically represent a unique legendary creature. As RPG monsters, none of these creatures are unique (save perhaps for Xipe Totec, if you wish for him to be so), so we have dropped the article just as RPGs drop it for creatures like Pegasus, Medusa, and so on that are unique figures in Greek mythology but just another type of monster in RPG rules</em>.</span></p></blockquote><p></p>
[QUOTE="LegendaryGames, post: 8366184, member: 6775678"] Latino folklore, yes! Not so much Spanish, other than creatures that were borrowed from Spanish influences on those cultures (and certainly those influences are seen in the folklore of many of the monsters of Central and South America). We've got nearly 20 Latinx authors and artists on the team either living in or with roots in 10 countries across Latin America and applying a critical eye to the creatures we've developed. Many (maybe even most) real-world myths and legends have multiple versions, sometimes with slight variations from country to country or even across subregions within a country. We discuss this issue in the introduction to the book and also include a number of sidebars scattered throughout the book where appropriate to discuss some specific issues related to certain creatures and their lore. Here's an excerpt from that section: [COLOR=rgb(41, 105, 176)]The creatures in this tome were drawn from cultures across Latin America and, in a few cases, beyond. If you’re working to evoke a fantasy version of a particular culture in your campaign, you can use this list as a guide. In all cases, however, this guide is necessarily incomplete, since many of these creatures exist across cultures and have evolved and changed over time. For example, the [I]duppy [/I]of Jamaica and Barbados is called the [I]jumbie [/I]in many other islands of the Caribbean, and both trace their roots to West African ghost legends. The being called [I]madremonte [/I](sometimes also called [I]marimonda[/I]) in Colombia is very similar to the [I]sayona [/I]of Venezuela (though we’ve chosen to develop them as two separate RPG monsters in this book), as well as to [I]La Tunda [/I]and [I]La Patasola[/I]. The [B]mapinguary [/B]of the Amazon are sometimes also called the [I]kida harara, segamai, [/I]or [I]kida so’emo[/I] in other parts of Brazil[I], owhuama [/I]in Venezuela, or [I]jucucu [/I]in Bolivia. The seductive [I]siguanaba [/I]of Guatemala is the [I]sihuanaba [/I]in Costa Rica, [I]cegua[/I] in Nicaragua, and [I]sucia [/I]in Honduras, sometimes with slight variations as to whether she is a ghost or a demon, and each one shares much in common with the [I]llorona[/I] of Mexico. Creating monsters for a fantasy game is about drawing inspiration from exciting and interesting stories in the real world and from fantasy and fiction. This book is a gaming supplement, not an academic treatise, and shows the places where we drew inspiration for exciting and interesting monsters you can introduce into your campaign, with the abundant caveat that the cultural DNA of some of these creatures comes from across Central and South America and the Caribbean rather than having a single clear and distinct source in folklore and mythology. We hope you enjoy the creatures we’ve created, and if you feel inspired dig deep into these fascinating cultures and create your own. This book only scratches the surface of a world of adventure. [B][I]Note:[/I][/B][I] In real-world legends, many creatures represented here have the gendered article ‘el’ or ‘la’ appended to their names, as they typically represent a unique legendary creature. As RPG monsters, none of these creatures are unique (save perhaps for Xipe Totec, if you wish for him to be so), so we have dropped the article just as RPGs drop it for creatures like Pegasus, Medusa, and so on that are unique figures in Greek mythology but just another type of monster in RPG rules[/I].[/COLOR] [/QUOTE]
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