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<blockquote data-quote="LegendaryGames" data-source="post: 6648257" data-attributes="member: 6775678"><p>Hi Matthan,</p><p></p><p>Thanks for your questions. Let's see if I can address them for you:</p><p></p><p>1. The majority of each project is the adventure itself, including locations, maps, encounters, new magic items, key NPC stat blocks, etc.</p><p></p><p>2. There will be a section of new monsters for each adventure for which we unlock the bestiary section. These monsters will have their own stat blocks and descriptive text and can be used in this campaign or elsewhere just as you'd use any monster.</p><p></p><p>3. There will be a descriptive gazetteer of each planet and location, areas of interest, adventure hooks, etc.</p><p></p><p>4. The additional support articles will vary in content from book to book. I believe the article on playable races is slated to appear in the first adventure, along with an article on religion and deities of the setting. Others may detail new character options like spells or feats or tweaked versions of existing classes. I know we have an article on weapons and armor in the works already. We should have a more comprehensive list of those articles in the next week or two.</p><p></p><p>5. The "sword and planet" concept is much more similar to John Carter of Mars and similar pulp adventures from the 1920s-1940s. It's essentially a fantasy-based adventure set on other planets. There certainly will be some amount of technology, but things like ray guns and force fields will be similar in commonality to magic items, which also exist in the setting, and some things will be both magical and technological at the same time. Something like Flash Gordon would be at the upper end of the tech level you'd see. There will be robots in places and giant alien machines of incomprehensible design and some personal technological devices, but technology is an accent to the setting rather than its defining characteristic.</p><p></p><p>6. The action of the adventures is focused on exotic planets and alien cultures, not on spaceships and hyperspace and the like. Travel from planet to planet is by a network of stargate-type portals of limited size and ancient alien manufacture, but the seting assumption is that spaceships as you'd think of them in Star Trek or Star Wars just don't exist, or at best are exceptionally rare. In a universe with stargates and magic, the impetus to develop that technology just never really progressed (much like the rationale for why firearms are generally rare or nonexistent in fantasy RPGs - who needs to invent guns when you have magic wands?).</p><p></p><p>7. The page counts we list on the Kickstarter page should give you a good estimate of of how much content you'll be seeing in each part of each book, though it's certainly possible there will be variation in final page count between the 5th Ed version of these adventures and the Pathfinder versions we are also creating, since stat blocks are so much bigger in Pathfinder. We'll be previewing more samples of our upcoming expansion articles a little later on during our Kickstarter campaign, so you'll be able to see more specifics about what we've got coming your way.</p><p></p><p>Hopefully that gives you a clearer picture, but let me know if you have further questions and thanks for the kind words about the project. We are very excited about this project and think it is going to be a lot of fun. Help spread the word!</p></blockquote><p></p>
[QUOTE="LegendaryGames, post: 6648257, member: 6775678"] Hi Matthan, Thanks for your questions. Let's see if I can address them for you: 1. The majority of each project is the adventure itself, including locations, maps, encounters, new magic items, key NPC stat blocks, etc. 2. There will be a section of new monsters for each adventure for which we unlock the bestiary section. These monsters will have their own stat blocks and descriptive text and can be used in this campaign or elsewhere just as you'd use any monster. 3. There will be a descriptive gazetteer of each planet and location, areas of interest, adventure hooks, etc. 4. The additional support articles will vary in content from book to book. I believe the article on playable races is slated to appear in the first adventure, along with an article on religion and deities of the setting. Others may detail new character options like spells or feats or tweaked versions of existing classes. I know we have an article on weapons and armor in the works already. We should have a more comprehensive list of those articles in the next week or two. 5. The "sword and planet" concept is much more similar to John Carter of Mars and similar pulp adventures from the 1920s-1940s. It's essentially a fantasy-based adventure set on other planets. There certainly will be some amount of technology, but things like ray guns and force fields will be similar in commonality to magic items, which also exist in the setting, and some things will be both magical and technological at the same time. Something like Flash Gordon would be at the upper end of the tech level you'd see. There will be robots in places and giant alien machines of incomprehensible design and some personal technological devices, but technology is an accent to the setting rather than its defining characteristic. 6. The action of the adventures is focused on exotic planets and alien cultures, not on spaceships and hyperspace and the like. Travel from planet to planet is by a network of stargate-type portals of limited size and ancient alien manufacture, but the seting assumption is that spaceships as you'd think of them in Star Trek or Star Wars just don't exist, or at best are exceptionally rare. In a universe with stargates and magic, the impetus to develop that technology just never really progressed (much like the rationale for why firearms are generally rare or nonexistent in fantasy RPGs - who needs to invent guns when you have magic wands?). 7. The page counts we list on the Kickstarter page should give you a good estimate of of how much content you'll be seeing in each part of each book, though it's certainly possible there will be variation in final page count between the 5th Ed version of these adventures and the Pathfinder versions we are also creating, since stat blocks are so much bigger in Pathfinder. We'll be previewing more samples of our upcoming expansion articles a little later on during our Kickstarter campaign, so you'll be able to see more specifics about what we've got coming your way. Hopefully that gives you a clearer picture, but let me know if you have further questions and thanks for the kind words about the project. We are very excited about this project and think it is going to be a lot of fun. Help spread the word! [/QUOTE]
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