Mythic Magic: Campaign Setting Spells[/b] TODAY to see almost 200 spells from the campaign setting, companions, and more dialed up mythic style!
A quick preview of some of what you'll find inside:
TRANSPLANT VISAGE
You can steal the face from a creature that has been dead for up to 1 hour per level, and you add your mythic tier to the bonus you gain on Disguise checks to impersonate that person. If you use this spell to remove a stolen face, it remains intact for a number of rounds equal to your mythic tier and can be preserved with a gentle repose spell, unguent of timelessness, or a similar effect. As long as that effect does not expire and the stolen face is not otherwise damaged, the face can be reused multiple times.
Augmented (5th): You can cast this spell with a range of touch, bestowing a stolen face on a willing or helpless creature. You can also steal the face of a willing or helpless creature (Fortitude negates). A target failing its save takes 4d6 points of damage, 2d6 points of Charisma damage, and 1d6 points of bleed damage. The target is also blinded and deafened for 1d6 rounds, and until the Charisma damage is healed the target is permanently dazzled and has a 50% chance of spell failure when casting spells with verbal components. A regenerate spell removes all negative effects from this spell, as does using transplant visage to give the target a new face, whether its own or another creature's.
TRIPVINE
You add your mythic tier to the rope's CMB for trip maneuvers. In addition, you can affect a number of 5-foot squares equal to your caster level plus your mythic tier. The area of the mythic tripvine is shapeable, as long as each square is adjacent to at least one other square (including diagonally). The rope attempts to trip any creature entering a square it occupies, though it cannot attack the same creature more than twice per round.
TOUCH OF TRUTHTELLING
The target takes a penalty on Bluff checks equal to your mythic tier, and if the target attempts to create an illusion effect it must succeed on a caster level check with a DC of 11 + your caster level + your mythic tier. If the target is a mythic creature, it adds its mythic rank or tier as a bonus on its caster level check. Even if the check is successful, the save DC of the illusion is reduced by an amount equal to one-half your mythic tier (minimum 1).
UNBREAKABLE HEART
You add one-half your mythic tier (minimum 1) to the morale bonus granted by this spell on saving throws against negative emotions. If a charm or compulsion effect affecting the target allows a new saving throw to break the effect as a result of being ordered to harm or oppose a true ally, the target can roll three times and select the best result. If the target is affected by a mind-affecting effect based on positive emotions, including any effect that grants a morale bonus, if that effect would be dispelled or suppressed the target may choose for the mythic unbreakable heart spell to be dispelled or suppressed in its place.
Augmented (4th): If you expend two uses of mythic power, you may target a number of creatures equal to one-half your mythic tier.
Augmented (6th): If you expend five uses of mythic power, you may target every ally within 5 feet times your mythic tier. Targets are immune to non-mythic mind-affecting effects that rely on negative emotions.
A quick preview of some of what you'll find inside:
TRANSPLANT VISAGE
You can steal the face from a creature that has been dead for up to 1 hour per level, and you add your mythic tier to the bonus you gain on Disguise checks to impersonate that person. If you use this spell to remove a stolen face, it remains intact for a number of rounds equal to your mythic tier and can be preserved with a gentle repose spell, unguent of timelessness, or a similar effect. As long as that effect does not expire and the stolen face is not otherwise damaged, the face can be reused multiple times.
Augmented (5th): You can cast this spell with a range of touch, bestowing a stolen face on a willing or helpless creature. You can also steal the face of a willing or helpless creature (Fortitude negates). A target failing its save takes 4d6 points of damage, 2d6 points of Charisma damage, and 1d6 points of bleed damage. The target is also blinded and deafened for 1d6 rounds, and until the Charisma damage is healed the target is permanently dazzled and has a 50% chance of spell failure when casting spells with verbal components. A regenerate spell removes all negative effects from this spell, as does using transplant visage to give the target a new face, whether its own or another creature's.
TRIPVINE
You add your mythic tier to the rope's CMB for trip maneuvers. In addition, you can affect a number of 5-foot squares equal to your caster level plus your mythic tier. The area of the mythic tripvine is shapeable, as long as each square is adjacent to at least one other square (including diagonally). The rope attempts to trip any creature entering a square it occupies, though it cannot attack the same creature more than twice per round.
TOUCH OF TRUTHTELLING
The target takes a penalty on Bluff checks equal to your mythic tier, and if the target attempts to create an illusion effect it must succeed on a caster level check with a DC of 11 + your caster level + your mythic tier. If the target is a mythic creature, it adds its mythic rank or tier as a bonus on its caster level check. Even if the check is successful, the save DC of the illusion is reduced by an amount equal to one-half your mythic tier (minimum 1).
UNBREAKABLE HEART
You add one-half your mythic tier (minimum 1) to the morale bonus granted by this spell on saving throws against negative emotions. If a charm or compulsion effect affecting the target allows a new saving throw to break the effect as a result of being ordered to harm or oppose a true ally, the target can roll three times and select the best result. If the target is affected by a mind-affecting effect based on positive emotions, including any effect that grants a morale bonus, if that effect would be dispelled or suppressed the target may choose for the mythic unbreakable heart spell to be dispelled or suppressed in its place.
Augmented (4th): If you expend two uses of mythic power, you may target a number of creatures equal to one-half your mythic tier.
Augmented (6th): If you expend five uses of mythic power, you may target every ally within 5 feet times your mythic tier. Targets are immune to non-mythic mind-affecting effects that rely on negative emotions.