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[Legendary Games] PF2 Kingdoms Expand with Ultimate Cities!
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<blockquote data-quote="LegendaryGames" data-source="post: 9244177" data-attributes="member: 6775678"><p>To answer your questions in order:</p><p>1. They have been tested. </p><p>2. The amount of play time depends a lot on your style of how you do things. Do you roleplay any of the interactions or events or just toss the dice? How much planning and research do you do before making choices: micro-manager or more "eyeball it" and go? Are you doing any of the more complex options, like trade routes and advanced diplomacy? How much do the players like to talk through options and work together vs. each person just managing their own area? A simple/fast kingdom turn you could probably bang out in about 15 minutes. </p><p>3. It depends how much you do and whether you tilt your resource expenditures towards things that earn more kingdom XP vs. others that might have more long-term or broad-based benefits but don't earn as much XP. It also depends on whether you use the additional XP rules in <strong><em>Ultimate Rulership </em></strong>and <strong><em>Ultimate Cities</em></strong>, which complement each other (as well as the upcoming <strong><em>Ultimate War</em></strong>). </p><p>4. It both adds more stuff AND offers many different rules fixes. Many of the fixes here are modular, so you can use some or all of them in and around the kingdom rules as you like. Others are direct replacements for existing parts of the Kingmaker kingdom rules, so it's an either/or choice in how you want kingdoms to work.</p><p></p><p>Hope that helps!</p></blockquote><p></p>
[QUOTE="LegendaryGames, post: 9244177, member: 6775678"] To answer your questions in order: 1. They have been tested. 2. The amount of play time depends a lot on your style of how you do things. Do you roleplay any of the interactions or events or just toss the dice? How much planning and research do you do before making choices: micro-manager or more "eyeball it" and go? Are you doing any of the more complex options, like trade routes and advanced diplomacy? How much do the players like to talk through options and work together vs. each person just managing their own area? A simple/fast kingdom turn you could probably bang out in about 15 minutes. 3. It depends how much you do and whether you tilt your resource expenditures towards things that earn more kingdom XP vs. others that might have more long-term or broad-based benefits but don't earn as much XP. It also depends on whether you use the additional XP rules in [B][I]Ultimate Rulership [/I][/B]and [B][I]Ultimate Cities[/I][/B], which complement each other (as well as the upcoming [B][I]Ultimate War[/I][/B]). 4. It both adds more stuff AND offers many different rules fixes. Many of the fixes here are modular, so you can use some or all of them in and around the kingdom rules as you like. Others are direct replacements for existing parts of the Kingmaker kingdom rules, so it's an either/or choice in how you want kingdoms to work. Hope that helps! [/QUOTE]
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