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General Tabletop Discussion
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Legendary Item Creation
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<blockquote data-quote="Anth" data-source="post: 6454387" data-attributes="member: 9636"><p>My view on legendary items:</p><p>Say that you are playing a modern day RPG and your players say that they want to build an Aircraft Carrier, like USS Nimitz, all by themselves. You would say that's impossible.</p><p>The same with legendary items: they are items of legend; like the pyramids of Giza or Stonehenge. They are legendary because nobody today know how to build them.</p><p>If you want smaller IRL items, take a look at the crystal skulls:</p><p><a href="http://en.wikipedia.org/wiki/Crystal_skull" target="_blank">http://en.wikipedia.org/wiki/Crystal_skull</a></p><p>Even if they are fakes and only a couple of hundred years old they are still legendary because nobody can replicate them today.</p><p>So legendary items get their price tag, not because they take time to do, but because nobody today can do them. Because if somebody could do them today they wouldn't be legendary and wouldn't cost that much.</p></blockquote><p></p>
[QUOTE="Anth, post: 6454387, member: 9636"] My view on legendary items: Say that you are playing a modern day RPG and your players say that they want to build an Aircraft Carrier, like USS Nimitz, all by themselves. You would say that's impossible. The same with legendary items: they are items of legend; like the pyramids of Giza or Stonehenge. They are legendary because nobody today know how to build them. If you want smaller IRL items, take a look at the crystal skulls: [url]http://en.wikipedia.org/wiki/Crystal_skull[/url] Even if they are fakes and only a couple of hundred years old they are still legendary because nobody can replicate them today. So legendary items get their price tag, not because they take time to do, but because nobody today can do them. Because if somebody could do them today they wouldn't be legendary and wouldn't cost that much. [/QUOTE]
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