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Legendary, Lair, and BOSS Actions
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<blockquote data-quote="steeldragons" data-source="post: 6411384" data-attributes="member: 92511"><p>I think that it's a little too broad a range of possible creatures/villain/"boss" [though I hate that terminology]types to really give an across the board mechanic like this.</p><p></p><p>The 3rd level fighter "Bandit King", the local thieves' guildmaster, the Old One cult leader, the [Hill/Frost/Fire] Giant chief/jarl/king, the single [normal] minotaur who constructed and his own labyrinth [complete with traps galore and populated it with other creatures], the [normal or slightly "above average"] hydra being worshipped by the bullywugs in the center of the swamp as "Tendrilikus the Evergrowing", the evil Captain of the Honor Guard of an evil tyrant wizard [who becomes the "boss" since the wizard is off at some other location], an ogre mage [doing just about anything, period], the major domo halfling mastermind who slew the good baron and entranced/enslaved the local population by contaminating the water supply with some alchemical yellow-muskcreeper potion to turn the surrounding countryside into her own personal "Theme Park of Doooooom"...these are all potential, individual, "top villain" encounters for low-/mid-level adventurers. </p><p></p><p>Does it make sense that encountering all of them should lead the players to expect the same "extra special abilities"?</p><p> </p><p>For simplicity's sake, the "Luck feat for all" or "Always has advantage in their lair/hideout/homebase" seem like the broadest possibilities. "Autosave +3 bonus actions" doesn't necessarily make sense for every possibility. So I'd rather there be nothing, letting the DM get creative with their BBEG's, than some kind of RAW blanket ability simply for the sake of saying "Yuh huh! He can too do that. Look see, it's in the book..." If you want your [low-/mid-level] Big Bad to be special, give them a special thing or two, if you want. </p><p></p><p>But...to summarize...No. I don't think this kind of "sub class" to the Legendary/Lair Actions of actual legendary creatures is necessary nor does anything but make the truly legendary creatures/actions seem...not so special. "Who cares if the dragon can do X? Remember that punk highwayman in the Sherwood Forest? He had this kinda extra stuff too and we took him out. 'Member?" Makes them watered down, I guess. YMMV.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6411384, member: 92511"] I think that it's a little too broad a range of possible creatures/villain/"boss" [though I hate that terminology]types to really give an across the board mechanic like this. The 3rd level fighter "Bandit King", the local thieves' guildmaster, the Old One cult leader, the [Hill/Frost/Fire] Giant chief/jarl/king, the single [normal] minotaur who constructed and his own labyrinth [complete with traps galore and populated it with other creatures], the [normal or slightly "above average"] hydra being worshipped by the bullywugs in the center of the swamp as "Tendrilikus the Evergrowing", the evil Captain of the Honor Guard of an evil tyrant wizard [who becomes the "boss" since the wizard is off at some other location], an ogre mage [doing just about anything, period], the major domo halfling mastermind who slew the good baron and entranced/enslaved the local population by contaminating the water supply with some alchemical yellow-muskcreeper potion to turn the surrounding countryside into her own personal "Theme Park of Doooooom"...these are all potential, individual, "top villain" encounters for low-/mid-level adventurers. Does it make sense that encountering all of them should lead the players to expect the same "extra special abilities"? For simplicity's sake, the "Luck feat for all" or "Always has advantage in their lair/hideout/homebase" seem like the broadest possibilities. "Autosave +3 bonus actions" doesn't necessarily make sense for every possibility. So I'd rather there be nothing, letting the DM get creative with their BBEG's, than some kind of RAW blanket ability simply for the sake of saying "Yuh huh! He can too do that. Look see, it's in the book..." If you want your [low-/mid-level] Big Bad to be special, give them a special thing or two, if you want. But...to summarize...No. I don't think this kind of "sub class" to the Legendary/Lair Actions of actual legendary creatures is necessary nor does anything but make the truly legendary creatures/actions seem...not so special. "Who cares if the dragon can do X? Remember that punk highwayman in the Sherwood Forest? He had this kinda extra stuff too and we took him out. 'Member?" Makes them watered down, I guess. YMMV. [/QUOTE]
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