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General Tabletop Discussion
*Dungeons & Dragons
Legendary monsters are not solo monsters
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<blockquote data-quote="Quickleaf" data-source="post: 6462901" data-attributes="member: 20323"><p>While I disagree with the premise that legendary monsters aren't suitable as solo monsters, I do think you've raised a legitimate criticism of Legendary Resistance in that it can feel overly punitive to spellcaster players.</p><p></p><p>Personally I think Legendary Resistance is mediocre design for three reasons:</p><p></p><ol> <li data-xf-list-type="ol"><span style="color: DarkOrange">Legendary Resistance is just a buffer window.</span> Its usage is based on #/day. This means that eventually a party will wear down the monster's Legendary Resistance and then the stun-locking can commence. Basically it's a buffer window to buy the monster a round free of stun-locking to do cool stuff.</li> <li data-xf-list-type="ol"><span style="color: DarkOrange">When Legendary Resistance works, nothing happens.</span> "Nothing happens" is probably the least fun thing for a player to hear from their DM. Which is why players who realize they're facing a monster with Legendary Resistance may prefer to cast spells with "half damage on a save" effects. Spellcaster players who lack such spells are SOL.</li> <li data-xf-list-type="ol"><span style="color: DarkOrange">There is no flavor to Legendary Resistance. </span>Now, a great DM can make this work by, for example, never using a Lich's Legendary Resistsnce against attacks dealing radiant damage, or describing the Lich's Legendary Resistance as magical wards granted by various magical trinkets (which a thief might pilfer or a ranger might called shot). However, without a great DM what this does is shut down player creativity for workarounds.</li> </ol><p></p><p>I want to try working up a replacement trait for Legendary Resistance. It's got to be something always active (unlike Legendary Resistance), is not binary succeed/fail so a spell can have *some* effect or perhaps the slot is not expended (unlike Legendary Resistance), and has flavor/specificity which encouraged creative thinking and unique strategy (unlike Legendary Resistance).</p><p></p><p>Any suggestions?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6462901, member: 20323"] While I disagree with the premise that legendary monsters aren't suitable as solo monsters, I do think you've raised a legitimate criticism of Legendary Resistance in that it can feel overly punitive to spellcaster players. Personally I think Legendary Resistance is mediocre design for three reasons: [list=1][*][color=DarkOrange]Legendary Resistance is just a buffer window.[/color] Its usage is based on #/day. This means that eventually a party will wear down the monster's Legendary Resistance and then the stun-locking can commence. Basically it's a buffer window to buy the monster a round free of stun-locking to do cool stuff. [*][color=DarkOrange]When Legendary Resistance works, nothing happens.[/color] "Nothing happens" is probably the least fun thing for a player to hear from their DM. Which is why players who realize they're facing a monster with Legendary Resistance may prefer to cast spells with "half damage on a save" effects. Spellcaster players who lack such spells are SOL. [*][color=DarkOrange]There is no flavor to Legendary Resistance. [/color]Now, a great DM can make this work by, for example, never using a Lich's Legendary Resistsnce against attacks dealing radiant damage, or describing the Lich's Legendary Resistance as magical wards granted by various magical trinkets (which a thief might pilfer or a ranger might called shot). However, without a great DM what this does is shut down player creativity for workarounds.[/list] I want to try working up a replacement trait for Legendary Resistance. It's got to be something always active (unlike Legendary Resistance), is not binary succeed/fail so a spell can have *some* effect or perhaps the slot is not expended (unlike Legendary Resistance), and has flavor/specificity which encouraged creative thinking and unique strategy (unlike Legendary Resistance). Any suggestions? [/QUOTE]
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