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Legendary monsters are not solo monsters
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<blockquote data-quote="Tormyr" data-source="post: 6469523" data-attributes="member: 6776887"><p>So to follow on from my earlier post about adding hit points when dealing with large amounts of PCs for a solo monster, I did it in my game on the fly last night and it worked out pretty well. The party is 7 8th level PCs. The encounter level from the 3.5 adventure path is 9. What I use the encounter level for is adjusting some encounters to be easy, medium, hard, or deadly. For an EL of 9, I calculated a medium encounter would have an XP budget of at least 7700xp. For the level 8 party, this would still be a medium encounter, just slightly more difficult.</p><p></p><p>The encounter called for a single Spirit Naga. Originally, I was going to have 2 to scale up for the 7 players, but I decided to keep it as a solo creature encounter. According to encounter building guidelines, you need 1 CR 17 creature to be a medium encounter for 7 9th level PCs. Obviously I am not going to reskin a CR17 creature, and I decided last night on the fly to use the 1 creature instead of 2. Instead, I popped open my DMG to page 274, looked up the CR8 for the Spirit Nage and the CR17 that I needed to get to. The difference between CR8 and CR17 is 140 hit points. I added that to the Spirit Naga so it started with 215 hp instead of 75 hp. This allowed the Spirit Naga to not only take a sucker punch from the wizard that likes to get the first shot in but also take focused fire from the PCs for several rounds.</p><p></p><p>While the quick increase in CR using hp was not perfect, It got the job done. The CR of the creature increased to allow it to survive multiple rounds against 7 PCs. By using hp instead of AC, DPR, or AB, The CR and staying power of the creature increased without increasing the risk of a 1 shot kill from the creature. While it would have been more accurate to calculate out the change in effective hp, and average the new defensive CR versus the existing offensive CR, this did a good enough job on the fly. Later on I will recalculate the CR using the "real" calculate instead of the quick one I used, but the good thing was that it worked well on the fly and the players liked the encounter (whereas with only 75 hp, the Spirit Naga would have evaporated).</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6469523, member: 6776887"] So to follow on from my earlier post about adding hit points when dealing with large amounts of PCs for a solo monster, I did it in my game on the fly last night and it worked out pretty well. The party is 7 8th level PCs. The encounter level from the 3.5 adventure path is 9. What I use the encounter level for is adjusting some encounters to be easy, medium, hard, or deadly. For an EL of 9, I calculated a medium encounter would have an XP budget of at least 7700xp. For the level 8 party, this would still be a medium encounter, just slightly more difficult. The encounter called for a single Spirit Naga. Originally, I was going to have 2 to scale up for the 7 players, but I decided to keep it as a solo creature encounter. According to encounter building guidelines, you need 1 CR 17 creature to be a medium encounter for 7 9th level PCs. Obviously I am not going to reskin a CR17 creature, and I decided last night on the fly to use the 1 creature instead of 2. Instead, I popped open my DMG to page 274, looked up the CR8 for the Spirit Nage and the CR17 that I needed to get to. The difference between CR8 and CR17 is 140 hit points. I added that to the Spirit Naga so it started with 215 hp instead of 75 hp. This allowed the Spirit Naga to not only take a sucker punch from the wizard that likes to get the first shot in but also take focused fire from the PCs for several rounds. While the quick increase in CR using hp was not perfect, It got the job done. The CR of the creature increased to allow it to survive multiple rounds against 7 PCs. By using hp instead of AC, DPR, or AB, The CR and staying power of the creature increased without increasing the risk of a 1 shot kill from the creature. While it would have been more accurate to calculate out the change in effective hp, and average the new defensive CR versus the existing offensive CR, this did a good enough job on the fly. Later on I will recalculate the CR using the "real" calculate instead of the quick one I used, but the good thing was that it worked well on the fly and the players liked the encounter (whereas with only 75 hp, the Spirit Naga would have evaporated). [/QUOTE]
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