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<blockquote data-quote="77IM" data-source="post: 7634573" data-attributes="member: 12377"><p>I'd normally recommend doubling or even tripling the creature's HP. Most parties are capable of going nova and dishing a lot of damage before a creature can even get a turn in. But the hydra is a tricky one because of how it can die from decapitation.</p><p></p><p>I think I'd double the hydra's HP, and also double the amount of hit points that regenerates when heads grow back (from 10 to 20).</p><p></p><p>Legendary Actions:</p><p></p><p><strong>Bite:</strong> The hydra makes a bite attack.</p><p></p><p><strong>Sinuous Movement:</strong> The hydra moves up to half its speed without provoking opportunity attacks. It can move through the space of any creature Large sized or smaller, but can't stop there.</p><p></p><p><strong>Spontaneous Growth (costs 3 actions):</strong> The hydra grows two new heads, heals 40 hit points, and makes two bite attacks.</p></blockquote><p></p>
[QUOTE="77IM, post: 7634573, member: 12377"] I'd normally recommend doubling or even tripling the creature's HP. Most parties are capable of going nova and dishing a lot of damage before a creature can even get a turn in. But the hydra is a tricky one because of how it can die from decapitation. I think I'd double the hydra's HP, and also double the amount of hit points that regenerates when heads grow back (from 10 to 20). Legendary Actions: [B]Bite:[/B] The hydra makes a bite attack. [B]Sinuous Movement:[/B] The hydra moves up to half its speed without provoking opportunity attacks. It can move through the space of any creature Large sized or smaller, but can't stop there. [B]Spontaneous Growth (costs 3 actions):[/B] The hydra grows two new heads, heals 40 hit points, and makes two bite attacks. [/QUOTE]
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