Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Legendary Resistance shouldn't be optional
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="p_johnston" data-source="post: 9413530" data-attributes="member: 7016849"><p>So you'll notice that monsters only ever have 3 LR and thats not just because they like to keep things consistent. </p><p>At a guess they found that 3 LR is the equilibrium point between "This doesn't do anything to keep the boss alive" and "players feel like save spells aren't worth anything at all because they can never burn through the LR before the boss is dead."</p><p></p><p>As to the original post there are a few reasons not to.</p><p>1) the point of LR is to make it so that a boss monster might actually be able to survive more then a round against a party as the increase in level. If you make LR only trigger on certain debilitating effects (Stun but not paralyze for example) then any party that actually knows that is just going to bypass it and use the effect that doesn't trigger the LR.</p><p>1.1) Even as it stands having a single monster be challenging to a party without either immediately dieing or murdering the party is really tough. Taking a dial away from the GM to try and walk that line is not going to help make boss monsters better.</p><p>2) Your now making more overhead for the GM to keep track of with what is probably an already complex monster. Instead of just making a judgment call now the DM has to remember which specific list of conditions trigger the LR, what the possible HP threshold is etc.</p><p>3) any fight is going to be dictated by the GM making judgment calls about what the NPC's are doing. Does the lich start out with lower level spells or do a ninth out of the gate? Does the dragon use it's turn to kill a downed PC or breath on the remaining party? Does the Mage keep a spell slot in reserve to teleport to safety if things turn against them or go all out to try and win? If the particulars of when the GM is using LR is causing friction at the table then most likely it's because there is a problem between the player(s) and the GM not a problem with the rules.</p></blockquote><p></p>
[QUOTE="p_johnston, post: 9413530, member: 7016849"] So you'll notice that monsters only ever have 3 LR and thats not just because they like to keep things consistent. At a guess they found that 3 LR is the equilibrium point between "This doesn't do anything to keep the boss alive" and "players feel like save spells aren't worth anything at all because they can never burn through the LR before the boss is dead." As to the original post there are a few reasons not to. 1) the point of LR is to make it so that a boss monster might actually be able to survive more then a round against a party as the increase in level. If you make LR only trigger on certain debilitating effects (Stun but not paralyze for example) then any party that actually knows that is just going to bypass it and use the effect that doesn't trigger the LR. 1.1) Even as it stands having a single monster be challenging to a party without either immediately dieing or murdering the party is really tough. Taking a dial away from the GM to try and walk that line is not going to help make boss monsters better. 2) Your now making more overhead for the GM to keep track of with what is probably an already complex monster. Instead of just making a judgment call now the DM has to remember which specific list of conditions trigger the LR, what the possible HP threshold is etc. 3) any fight is going to be dictated by the GM making judgment calls about what the NPC's are doing. Does the lich start out with lower level spells or do a ninth out of the gate? Does the dragon use it's turn to kill a downed PC or breath on the remaining party? Does the Mage keep a spell slot in reserve to teleport to safety if things turn against them or go all out to try and win? If the particulars of when the GM is using LR is causing friction at the table then most likely it's because there is a problem between the player(s) and the GM not a problem with the rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Legendary Resistance shouldn't be optional
Top