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General Tabletop Discussion
*Dungeons & Dragons
Legendary Resistance shouldn't be optional
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<blockquote data-quote="Ruin Explorer" data-source="post: 9413537" data-attributes="member: 18"><p>That's not what happens though.</p><p></p><p>I'm going to be real, most DMs are dumbasses about how they use LR, in my experience (including podcasts lol). Like really not smart. Whereas if a smart DM who knows the rules and his players' capabilities very well, it can be a hugely annoying and frustrating thing that is highly effective but also just does not at all improve the game. I've been that DM, and regretted it. Yeah I was able to drag out a fight for like 2 rounds longer than otherwise because I held on to LR instead of blowing it on the first things I could, but I kind of wish I hadn't.</p><p></p><p>If monsters had specific triggers for LR, and probably they could have more LR for this, and maybe what those triggers were for an individual monster were like 3 out of a list of 6 trigger per monster, chosen by the DM beforehand, I think could work really well.</p><p></p><p>Like, each major monster or monster type would have a custom list of six, the DM decides on three of them when he adds the monster, and they work - and they have more than 3 charges between them. But this would mean it's less about adversarial DM skill, and more about just setting up a good confrontation.</p><p></p><p>Like, if I want adversarial skill, 5E is absolutely NOT the right place to demonstrate it.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9413537, member: 18"] That's not what happens though. I'm going to be real, most DMs are dumbasses about how they use LR, in my experience (including podcasts lol). Like really not smart. Whereas if a smart DM who knows the rules and his players' capabilities very well, it can be a hugely annoying and frustrating thing that is highly effective but also just does not at all improve the game. I've been that DM, and regretted it. Yeah I was able to drag out a fight for like 2 rounds longer than otherwise because I held on to LR instead of blowing it on the first things I could, but I kind of wish I hadn't. If monsters had specific triggers for LR, and probably they could have more LR for this, and maybe what those triggers were for an individual monster were like 3 out of a list of 6 trigger per monster, chosen by the DM beforehand, I think could work really well. Like, each major monster or monster type would have a custom list of six, the DM decides on three of them when he adds the monster, and they work - and they have more than 3 charges between them. But this would mean it's less about adversarial DM skill, and more about just setting up a good confrontation. Like, if I want adversarial skill, 5E is absolutely NOT the right place to demonstrate it. [/QUOTE]
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Legendary Resistance shouldn't be optional
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