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Legendary Resistance shouldn't be optional
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<blockquote data-quote="Ruin Explorer" data-source="post: 9413733" data-attributes="member: 18"><p>My experience is that most DMs are not good at using LRs in a way that makes a boss fight longer in an interesting way. They tend to either blow them all fairly near the start, or hold them back and just use them to ruin good/expensive/rare abilities the PCs use. I've also seen PCs be extremely successful just by not using an CC or save-requiring effects and focusing absolutely everything on maximizing damage, because they you avoid the LRs entirely, especially if the DM is trying to play it smart and thus trying not to use the LRs on non-CC damage spells. Or just using stuff with no save.</p><p></p><p>So I'm very unconvinced by this argument. LRs are also at odds with most of 5E's design, because they're skill-based, knowledge-requiring, and adversarial. They feel much more 4E-ish, honestly.</p><p></p><p>I think something like the systems that [USER=6779196]@Charlaquin[/USER] proposed would be much better - for example being able to break a larger or indefinite number of CCs, but taking some damage each time they do it, or just other defences like the Strahd one she described.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9413733, member: 18"] My experience is that most DMs are not good at using LRs in a way that makes a boss fight longer in an interesting way. They tend to either blow them all fairly near the start, or hold them back and just use them to ruin good/expensive/rare abilities the PCs use. I've also seen PCs be extremely successful just by not using an CC or save-requiring effects and focusing absolutely everything on maximizing damage, because they you avoid the LRs entirely, especially if the DM is trying to play it smart and thus trying not to use the LRs on non-CC damage spells. Or just using stuff with no save. So I'm very unconvinced by this argument. LRs are also at odds with most of 5E's design, because they're skill-based, knowledge-requiring, and adversarial. They feel much more 4E-ish, honestly. I think something like the systems that [USER=6779196]@Charlaquin[/USER] proposed would be much better - for example being able to break a larger or indefinite number of CCs, but taking some damage each time they do it, or just other defences like the Strahd one she described. [/QUOTE]
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Legendary Resistance shouldn't be optional
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