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General Tabletop Discussion
*Dungeons & Dragons
Legendary Resistance shouldn't be optional
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<blockquote data-quote="Blue" data-source="post: 9413787" data-attributes="member: 20564"><p>This I agree with. With the current implementation of Legendary Actions and Legendary Saves to even out action economy, it's a workaround.</p><p></p><p>One potential option I'd much rather see is to just make it real. Give the ability to save against any spell on them at end of their turn, like Banishment, and then just give them multiple turns per round. Have them roll several initiatives, or perhaps it's at rolled initiative and then again at -5, -10, -15, and so forth to match the number of people in the party.</p><p></p><p>5e needs something, and the proposed change to Legendary Saves isn't it. But a full rethink could be.</p></blockquote><p></p>
[QUOTE="Blue, post: 9413787, member: 20564"] This I agree with. With the current implementation of Legendary Actions and Legendary Saves to even out action economy, it's a workaround. One potential option I'd much rather see is to just make it real. Give the ability to save against any spell on them at end of their turn, like Banishment, and then just give them multiple turns per round. Have them roll several initiatives, or perhaps it's at rolled initiative and then again at -5, -10, -15, and so forth to match the number of people in the party. 5e needs something, and the proposed change to Legendary Saves isn't it. But a full rethink could be. [/QUOTE]
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Community
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Legendary Resistance shouldn't be optional
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