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Legendary Resistance shouldn't be optional
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<blockquote data-quote="Guest 7037866" data-source="post: 9413886"><p>It isn't ridiculous at all... I've seen players bemoan the LR effect denying them their "moment" when a big whammy failed due to LR. As I said, adding guidelines for when LR might be most useful is a good idea in general, to help DM weigh the pros and cons of using it versus X or Y, etc. But actual predetermined triggers? No, not so much.</p><p></p><p>Why would anyone propose such a system that predetermines when LR would be used other than to find an angle to game it out of (effectively) existance?</p><p></p><p></p><p>Yep.</p><p></p><p></p><p>Yeah, there it is.</p><p></p><p>That is PRECISELY why LR are good as they are. It forces casters and PCs with other features (like monk's stun) to use things powerful enough to force LR use. Those actions aren't wasted anymore than someone attacking to damage a creature to get through its hit points. LR are there to help provide those creatures with an extra round or two (maybe) before the action economy of the party overwhelms them.</p><p></p><p>So, it comes down to:</p><p></p><p><em>"I (the caster typically) want to be able to use my best very effective whammie spell but can't because the DM will just use LR to stop it. But if LR only works against certain triggers, we just have to avoid those and then I can have my <em>fun moment</em> and make LR virtually useless."</em></p><p></p><p>It nerfs LR ridiculously IMO. Your proposal is at best a good house-rule if you believe LR as they are now lessen the enjoyment of everyone at the table (not just the players...).</p></blockquote><p></p>
[QUOTE="Guest 7037866, post: 9413886"] It isn't ridiculous at all... I've seen players bemoan the LR effect denying them their "moment" when a big whammy failed due to LR. As I said, adding guidelines for when LR might be most useful is a good idea in general, to help DM weigh the pros and cons of using it versus X or Y, etc. But actual predetermined triggers? No, not so much. Why would anyone propose such a system that predetermines when LR would be used other than to find an angle to game it out of (effectively) existance? Yep. Yeah, there it is. That is PRECISELY why LR are good as they are. It forces casters and PCs with other features (like monk's stun) to use things powerful enough to force LR use. Those actions aren't wasted anymore than someone attacking to damage a creature to get through its hit points. LR are there to help provide those creatures with an extra round or two (maybe) before the action economy of the party overwhelms them. So, it comes down to: [I]"I (the caster typically) want to be able to use my best very effective whammie spell but can't because the DM will just use LR to stop it. But if LR only works against certain triggers, we just have to avoid those and then I can have my [I]fun moment[/I] and make LR virtually useless."[/I] It nerfs LR ridiculously IMO. Your proposal is at best a good house-rule if you believe LR as they are now lessen the enjoyment of everyone at the table (not just the players...). [/QUOTE]
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