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General Tabletop Discussion
*Dungeons & Dragons
Legendary Resistance shouldn't be optional
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<blockquote data-quote="Shadowedeyes" data-source="post: 9414056" data-attributes="member: 7027005"><p>Let's be honest, the issue is that certain spells are just too powerful and turn a fight that could have been challenging or interesting into something easily breezed through. Legendary Resistances exist to try to mitigate that, but whether you think they are good way to do that or not, the core root of the problem is that the game wants to give that interesting or challenging experience but also includes a bunch of abilities, mostly spells, that directly does the opposite of that.</p><p></p><p>As a DM and player, I've seen the upside and downside of LRs. Players do feel bad when they blow their highest level spell slot and it had no chance of doing anything because there was a LR in the monster's back pocket. On the other hand, fights that could have been a tough fight just fall apart because of a single Slow or the like with some bad rolls on the opponent's side. It's a very difficult balancing act.</p><p></p><p>As for the proposed idea, I don't think it really solves the problem. The idea of baiting out LRs on less impressive abilities doesn't change, it in fact becomes more reliable. It also doesn't help the player who does throw a big impressive thing turn 1 that ends up doing nothing.</p></blockquote><p></p>
[QUOTE="Shadowedeyes, post: 9414056, member: 7027005"] Let's be honest, the issue is that certain spells are just too powerful and turn a fight that could have been challenging or interesting into something easily breezed through. Legendary Resistances exist to try to mitigate that, but whether you think they are good way to do that or not, the core root of the problem is that the game wants to give that interesting or challenging experience but also includes a bunch of abilities, mostly spells, that directly does the opposite of that. As a DM and player, I've seen the upside and downside of LRs. Players do feel bad when they blow their highest level spell slot and it had no chance of doing anything because there was a LR in the monster's back pocket. On the other hand, fights that could have been a tough fight just fall apart because of a single Slow or the like with some bad rolls on the opponent's side. It's a very difficult balancing act. As for the proposed idea, I don't think it really solves the problem. The idea of baiting out LRs on less impressive abilities doesn't change, it in fact becomes more reliable. It also doesn't help the player who does throw a big impressive thing turn 1 that ends up doing nothing. [/QUOTE]
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Legendary Resistance shouldn't be optional
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