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*Pathfinder & Starfinder
Legendary Trait feat (some thing im working on for my game)
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<blockquote data-quote="Morgenstern" data-source="post: 1247806" data-attributes="member: 5485"><p>I see where you are going with this, but, as you can tell from the confusion, it needs to be rephrased.</p><p></p><p><span style="font-size: 18px"><strong>Legendary [General]</strong></span></p><p>You are destined for greatness... If you survive!</p><p><strong>Benefit:</strong> You gain an additional an additional ability score: Legend. You begin with a 17 in this score, and may increase it with level-based ability score increases just as if it were one of the six regular abilites. Further, you may choose two skills, which use your Legend ability modifier instead of the ability modifier normally associated with that skill. Finally, the DC of any attempt to identify you (such as with Bardic Lore) is decreased by your Legend modifier.</p><p><strong>Special:</strong> You may only take this feat at first level.</p><p></p><p>By letting the player substitute the bonus, the increase over their regular ability bonus is somewhat reduced (basically you pick to skills that get a +3 ability modifer regardless of your stats). By letting them choose which skills it effects, you let the player create his own legend. By setting it to 17, you make dropping a level-based stat increase into it as tempting as possible.</p><p></p><p>After that I'd expect to see feats that let you</p><p>Use Legend instead of Con/Dex/Wis for one of your saving throws.</p><p>Melee or ranged attack rolls are based on Legend (not really any different from Weapon Finesse...) (considered fighter bonus feat choice).</p><p>Save DC of your spells is based on Legend (considered metamagic).</p><p>Add another 2 skills to those that are Legend-based for you.</p><p>Increase your Legened score by +1.</p><p>Etc.</p><p></p><p>Basically this will let you have a darn good stat in some ways, but not have all the benefits associated with that stat, making you sort of unpredictable. Say you want to play the great swordsman Mad Martigan ("You're famous!") but want to break some of the mold. You could pile your high scores into Intelligence and Wisdom (how odd for a fighter...) and take this feat. Then you take the "Legendary Finesse" feat. At 4th level you put your bonus into Legend. Now you attack like you've got an 18 Str, but you don't have the Strength to throw stuff around and you don't -look- like a big guy, which is part of why your skill is so legendarily noteworthy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Plus you've got two skills that work pretty darn well for a 4th level character. You've also given out a +4 to attempts to identify you, which is a plot hook waiting to happen. All good!</p><p></p><p>You'd probably also need a 2nd level stat-buffing spell for Legend, and at least one or two sample magic items that increase the user's Legend score <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. It's also begging for two 5-level prestige classes - one that includes +2 legend at 5th level, and one that grants the Legendary feat at 1st level <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />.</p><p></p><p>Hope this helps,</p></blockquote><p></p>
[QUOTE="Morgenstern, post: 1247806, member: 5485"] I see where you are going with this, but, as you can tell from the confusion, it needs to be rephrased. [SIZE=5][B]Legendary [General][/B][/SIZE] You are destined for greatness... If you survive! [B]Benefit:[/B] You gain an additional an additional ability score: Legend. You begin with a 17 in this score, and may increase it with level-based ability score increases just as if it were one of the six regular abilites. Further, you may choose two skills, which use your Legend ability modifier instead of the ability modifier normally associated with that skill. Finally, the DC of any attempt to identify you (such as with Bardic Lore) is decreased by your Legend modifier. [B]Special:[/B] You may only take this feat at first level. By letting the player substitute the bonus, the increase over their regular ability bonus is somewhat reduced (basically you pick to skills that get a +3 ability modifer regardless of your stats). By letting them choose which skills it effects, you let the player create his own legend. By setting it to 17, you make dropping a level-based stat increase into it as tempting as possible. After that I'd expect to see feats that let you Use Legend instead of Con/Dex/Wis for one of your saving throws. Melee or ranged attack rolls are based on Legend (not really any different from Weapon Finesse...) (considered fighter bonus feat choice). Save DC of your spells is based on Legend (considered metamagic). Add another 2 skills to those that are Legend-based for you. Increase your Legened score by +1. Etc. Basically this will let you have a darn good stat in some ways, but not have all the benefits associated with that stat, making you sort of unpredictable. Say you want to play the great swordsman Mad Martigan ("You're famous!") but want to break some of the mold. You could pile your high scores into Intelligence and Wisdom (how odd for a fighter...) and take this feat. Then you take the "Legendary Finesse" feat. At 4th level you put your bonus into Legend. Now you attack like you've got an 18 Str, but you don't have the Strength to throw stuff around and you don't -look- like a big guy, which is part of why your skill is so legendarily noteworthy :). Plus you've got two skills that work pretty darn well for a 4th level character. You've also given out a +4 to attempts to identify you, which is a plot hook waiting to happen. All good! You'd probably also need a 2nd level stat-buffing spell for Legend, and at least one or two sample magic items that increase the user's Legend score :). It's also begging for two 5-level prestige classes - one that includes +2 legend at 5th level, and one that grants the Legendary feat at 1st level :D. Hope this helps, [/QUOTE]
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