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Legendfall: Working Towards a Port City of Note
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<blockquote data-quote="Loonook" data-source="post: 5817620" data-attributes="member: 1861"><p>Temple of the Forgotten: Formerly a mercantile house, the Temple of the Forgotten is the den of Old Stump Jonathan. A former sellsword who lost his leg and sword-hand in battle for the Burnt Riders, once the Loyal Knights of Sir Ivan Goodstaff. The warrior-mage's retinue were burnt down in the Battle of Clover and Jonathan rode as Goodstaff's squire. It has been ten years but Jonathan still carries his stump and hand from the cursed flames that burned his comrades to ash. </p><p></p><p>Broken and drawn to drink and harder things Jonathan was dragged from a den that Darrin Bluemark was currently raiding. Bluemark gave him an option: Lose his other hand for cowardice (a common penalty to warriors in the field), or regain his honor in service to the newly-formed Churchmice. Over the last seven years Old Stump has regained some of his former strength, and has brought together a half a dozen midden men, costermonger, and smaller families to run the Temple of the Forgotten.</p><p></p><p>Any item lost in Legendfall has a chance to be found in the Temple. The exterior of the temple is covered in broken sculptures mended together into chimeric forms. The Temple is known for its enormous doors, made of pieces of seaglass, driftwood, and the swords of soldiers who have come to the Temple of the Forgotten.</p><p></p><p>Jonathan holds to a path of peace, and requires his Churchmice followers to do the same. While he is understanding of the other Mice and their pursuits he considers violence against ones fellow men and women to be an affront to his idea of divinity. If forced to combat, however, Stump uses the knowledge given to him by Goodstaff to the fullest. his hand's stumpcap functions as a <em>ring of the ram</em>, but he has mastered the tool to its fullest by allowing the expenditure of additional charges (Maximum of 5). His leg, made from a piece of lightning-struck oak originally made for his apprentice's staff by his leader, is treated as a <em>+1 Thundering Great Mace</em>. He has lost much of his mystic strength from the Curse, but his knowledge of Spellcraft and collection of tomes washed ashore has amassed quite a collection for apprentice and journeyman magus alike. </p><p></p><p>Basics: Fighter 4/Severed Wizard 5. Severed is a template given to those who have been separated from the flow of magic through injury, curse, or their own unwillingness to cast spells. Because of the untapped magic in his soul Old Stump uses the Hit Dice of a Rogue, and has Spell Resistance (15) due to his own body's resistance to spellcraft. Due to his physical needs Stump loses 10' on his base speed making him move at 20', cannot run, and counts any weapon as one size category larger for his use in lieu of the normal size of the weapon. This does not count for his Stumpcap or Peg-leg, though his Resistance does not count against Vile spells or Necromancy (the basis of the cursed flames that destroyed his spellcasting). </p><p></p><p>He still maxes out his Knowledge (Arcana) and Spellcraft when possible, and trains young talented children and adults of the Docks into Adepts. When a higher power is noted Stump will pass the new caster onto either Mirian of the Small Temple or Alysson Rower of the Weatherwork Guild. Any of his "youthful idiots" who take to warcraft over the arts of weatherwork, warding, or artifice are usually handed off to Shockhead James, the Warmage who collects talented individuals to train under various mercenary mages and militant orders.</p><p></p><p>Temple Offerings: Jonathan has an uncanny ability to find the lost and displaced. He can scrounge up information on any stolen, misplaced, or outright lost item as if <em>Legend Lore</em> were cast, but takes 1d4 days to find information. Jonathan may be coaxed into such an arrangement by those who are willing to work for him in finding and returning lost things, or by taking on a quest for the Temple. This ability may be used 1/month.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 5817620, member: 1861"] Temple of the Forgotten: Formerly a mercantile house, the Temple of the Forgotten is the den of Old Stump Jonathan. A former sellsword who lost his leg and sword-hand in battle for the Burnt Riders, once the Loyal Knights of Sir Ivan Goodstaff. The warrior-mage's retinue were burnt down in the Battle of Clover and Jonathan rode as Goodstaff's squire. It has been ten years but Jonathan still carries his stump and hand from the cursed flames that burned his comrades to ash. Broken and drawn to drink and harder things Jonathan was dragged from a den that Darrin Bluemark was currently raiding. Bluemark gave him an option: Lose his other hand for cowardice (a common penalty to warriors in the field), or regain his honor in service to the newly-formed Churchmice. Over the last seven years Old Stump has regained some of his former strength, and has brought together a half a dozen midden men, costermonger, and smaller families to run the Temple of the Forgotten. Any item lost in Legendfall has a chance to be found in the Temple. The exterior of the temple is covered in broken sculptures mended together into chimeric forms. The Temple is known for its enormous doors, made of pieces of seaglass, driftwood, and the swords of soldiers who have come to the Temple of the Forgotten. Jonathan holds to a path of peace, and requires his Churchmice followers to do the same. While he is understanding of the other Mice and their pursuits he considers violence against ones fellow men and women to be an affront to his idea of divinity. If forced to combat, however, Stump uses the knowledge given to him by Goodstaff to the fullest. his hand's stumpcap functions as a [I]ring of the ram[/I], but he has mastered the tool to its fullest by allowing the expenditure of additional charges (Maximum of 5). His leg, made from a piece of lightning-struck oak originally made for his apprentice's staff by his leader, is treated as a [i]+1 Thundering Great Mace[/i]. He has lost much of his mystic strength from the Curse, but his knowledge of Spellcraft and collection of tomes washed ashore has amassed quite a collection for apprentice and journeyman magus alike. Basics: Fighter 4/Severed Wizard 5. Severed is a template given to those who have been separated from the flow of magic through injury, curse, or their own unwillingness to cast spells. Because of the untapped magic in his soul Old Stump uses the Hit Dice of a Rogue, and has Spell Resistance (15) due to his own body's resistance to spellcraft. Due to his physical needs Stump loses 10' on his base speed making him move at 20', cannot run, and counts any weapon as one size category larger for his use in lieu of the normal size of the weapon. This does not count for his Stumpcap or Peg-leg, though his Resistance does not count against Vile spells or Necromancy (the basis of the cursed flames that destroyed his spellcasting). He still maxes out his Knowledge (Arcana) and Spellcraft when possible, and trains young talented children and adults of the Docks into Adepts. When a higher power is noted Stump will pass the new caster onto either Mirian of the Small Temple or Alysson Rower of the Weatherwork Guild. Any of his "youthful idiots" who take to warcraft over the arts of weatherwork, warding, or artifice are usually handed off to Shockhead James, the Warmage who collects talented individuals to train under various mercenary mages and militant orders. Temple Offerings: Jonathan has an uncanny ability to find the lost and displaced. He can scrounge up information on any stolen, misplaced, or outright lost item as if [i]Legend Lore[/i] were cast, but takes 1d4 days to find information. Jonathan may be coaxed into such an arrangement by those who are willing to work for him in finding and returning lost things, or by taking on a quest for the Temple. This ability may be used 1/month. Slainte, -Loonook. [/QUOTE]
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