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Legends and Lore 11/22/2011 - A Different Way to Slice the Pie
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<blockquote data-quote="JamesonCourage" data-source="post: 5735862" data-attributes="member: 6668292"><p>Well, as someone who prefers my fantasy game to have a more simulationist bent, his proposal really bugs me:</p><p></p><p>I love lower level play, but I love options, too. I really don't want to have to play highly "Heroic" characters just in order to grab someone. This line of thought gives me much more pause as to the future of 5e (for me, at least) than anything else mentioned yet.</p><p></p><p></p><p>I know he's not nailing anything down, but when these things are denied, I want an in-game explanation as to why that is. Why can't I grapple* at level 1? Building things so that monsters don't use them until level 8 is kinda meh to me, but it's more acceptable. Stopping the players from doing something that makes sense in-game (like grappling) because it's too complex? No thank you, and not ever. My preferences, though. As always, play what you like <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>* I know that grappling was just an example in the article, but the fact that it's even on the table speaks so far against my ideal game that it being listed says something in and of itself.</p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5735862, member: 6668292"] Well, as someone who prefers my fantasy game to have a more simulationist bent, his proposal really bugs me: I love lower level play, but I love options, too. I really don't want to have to play highly "Heroic" characters just in order to grab someone. This line of thought gives me much more pause as to the future of 5e (for me, at least) than anything else mentioned yet. I know he's not nailing anything down, but when these things are denied, I want an in-game explanation as to why that is. Why can't I grapple* at level 1? Building things so that monsters don't use them until level 8 is kinda meh to me, but it's more acceptable. Stopping the players from doing something that makes sense in-game (like grappling) because it's too complex? No thank you, and not ever. My preferences, though. As always, play what you like :) * I know that grappling was just an example in the article, but the fact that it's even on the table speaks so far against my ideal game that it being listed says something in and of itself. [/QUOTE]
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