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Legends and Lore 11/22/2011 - A Different Way to Slice the Pie
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<blockquote data-quote="MatthewJHanson" data-source="post: 5736084" data-attributes="member: 13968"><p>I'm, trying to imagine this in actual play.</p><p></p><p>Say I've got a 1st level bow-ranger, and an orc charges up next to me. I try to fire an arrow at him. What happens?</p><p></p><p>A) I shoot the arrow just fine because opportunity attacks have not been introduced.</p><p></p><p>B) We stop the game to look up the rule for what happens when you fire a bow while standing next to somebody.</p><p></p><p>C) The DM makes an ad hoc decision.</p><p></p><p>D) I'm sure I'm missing some options.</p><p></p><p>I think in terms of teaching somebody to play, the experienced player should only bring up rules as you need them, but in terms of game design it does not make a lot of sense to me. How do I know if there are going to be opportunity attacks unless I know what an opportunity attack is? Also I'd much rather have a unified concept that I only have to learn once (opportunity attack) then a dozen individual rules that I have to learn over and over (cast a spell, move away, shoot a bow).</p><p></p><p>Maybe opportunity attacks is not the best example. I could see this working with something like aquatic combat rules, which a DM/designer has more control over, or some paragon paths/prestige classes, which by their nature don't come up until higher level.</p></blockquote><p></p>
[QUOTE="MatthewJHanson, post: 5736084, member: 13968"] I'm, trying to imagine this in actual play. Say I've got a 1st level bow-ranger, and an orc charges up next to me. I try to fire an arrow at him. What happens? A) I shoot the arrow just fine because opportunity attacks have not been introduced. B) We stop the game to look up the rule for what happens when you fire a bow while standing next to somebody. C) The DM makes an ad hoc decision. D) I'm sure I'm missing some options. I think in terms of teaching somebody to play, the experienced player should only bring up rules as you need them, but in terms of game design it does not make a lot of sense to me. How do I know if there are going to be opportunity attacks unless I know what an opportunity attack is? Also I'd much rather have a unified concept that I only have to learn once (opportunity attack) then a dozen individual rules that I have to learn over and over (cast a spell, move away, shoot a bow). Maybe opportunity attacks is not the best example. I could see this working with something like aquatic combat rules, which a DM/designer has more control over, or some paragon paths/prestige classes, which by their nature don't come up until higher level. [/QUOTE]
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Legends and Lore 11/22/2011 - A Different Way to Slice the Pie
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