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Legends and Lore 11/22/2011 - A Different Way to Slice the Pie
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<blockquote data-quote="Crazy Jerome" data-source="post: 5736193" data-attributes="member: 54877"><p>For training, I think there may be some leftover vibes from early editions, where taking so long to go up in levels did often make "increased complexity by level" a viable model. After all, if you are playing, say, 1st ed. AD&D, starting all new characters at 1st level, and being reasonably moderate with advancement--then some people will spend a couple of years under level 11. So it can work, given the right pacing.</p><p> </p><p>But to do that on purpose, as <strong>the</strong> way to learn the game, I don't like. My preferred method with a new system is to play some pregens at low level, jump several levels, play some more, and maybe do that one more time if the learning curve is still a problem. Then we decide whether to continue with what went before as a campaign or start fresh now that everyone knows how it works. Or, if we don't want to invest that kind of time because we don't think we'll be playing that system very long, introduce a simpler version and start, then bring in the complexity as warranted.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5736193, member: 54877"] For training, I think there may be some leftover vibes from early editions, where taking so long to go up in levels did often make "increased complexity by level" a viable model. After all, if you are playing, say, 1st ed. AD&D, starting all new characters at 1st level, and being reasonably moderate with advancement--then some people will spend a couple of years under level 11. So it can work, given the right pacing. But to do that on purpose, as [B]the[/B] way to learn the game, I don't like. My preferred method with a new system is to play some pregens at low level, jump several levels, play some more, and maybe do that one more time if the learning curve is still a problem. Then we decide whether to continue with what went before as a campaign or start fresh now that everyone knows how it works. Or, if we don't want to invest that kind of time because we don't think we'll be playing that system very long, introduce a simpler version and start, then bring in the complexity as warranted. [/QUOTE]
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Legends and Lore 11/22/2011 - A Different Way to Slice the Pie
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