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Legends and Lore 11/22/2011 - A Different Way to Slice the Pie
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<blockquote data-quote="tomBitonti" data-source="post: 5736246" data-attributes="member: 13107"><p>I find that I rather dislike it as a central design principle. Having exceptions, when necessary, is fine, but I don't think that is what is "Design by exception" means for 4E. For 4E, I take it to mean that variety is provided, both through the available optional powers, and through the particular classes, by providing select exceptions to the rules, thereby giving each power or class a unique feature. A corollary is that leveling a character means selecting a range of "exceptional powers" and making unique combinations with them. I'm alright with there being unique powers, but not so much by introducing them as "unique ways to break the common rules" without a good reason for how that is achieved.</p><p></p><p>That is, the exceptions are not "at need" but "by deliberate intent".</p><p></p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 5736246, member: 13107"] I find that I rather dislike it as a central design principle. Having exceptions, when necessary, is fine, but I don't think that is what is "Design by exception" means for 4E. For 4E, I take it to mean that variety is provided, both through the available optional powers, and through the particular classes, by providing select exceptions to the rules, thereby giving each power or class a unique feature. A corollary is that leveling a character means selecting a range of "exceptional powers" and making unique combinations with them. I'm alright with there being unique powers, but not so much by introducing them as "unique ways to break the common rules" without a good reason for how that is achieved. That is, the exceptions are not "at need" but "by deliberate intent". TomB [/QUOTE]
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Legends and Lore 11/22/2011 - A Different Way to Slice the Pie
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