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Legends and Lore 11/22/2011 - A Different Way to Slice the Pie
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<blockquote data-quote="I'm A Banana" data-source="post: 5736578" data-attributes="member: 2067"><p>Binding complexity with level is not a smart move. It doesn't matter if it's "always been that way" or not. Epic quests featuring slaying the terrasque with your bare hands shouldn't HAVE to be complex. Missions to kill 30 rats in the basement shouldn't HAVE to be simple. Some folks like encumbrance and arrow-tracking, and that doesn't change from level 1 to level 20. Other folks don't want to be bothered with it, and that doesn't have to change from level 1 to 20, either. The game I start playing at level 1 shouldn't have to become the game I need a spreadsheet to play at level 20. </p><p></p><p>The dial should be set at the individual table, but it shouldn't be something that happens automatically, it should be something that can be "set it and forget it." </p><p></p><p>It's also not up to the designers when a rule is needed, it's up to the DMs. If a DM wants to introduce a kobold with energy resistance, that's her perogative, and it's not useful if energy resistance is bundled only with higher-level "complex" monsters.</p><p></p><p>As long as "level" has some relation to the power of the character, it shouldn't affect these things that are fairly independent of a character's power. Complexity and options aren't something that the game needs to tie to level.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5736578, member: 2067"] Binding complexity with level is not a smart move. It doesn't matter if it's "always been that way" or not. Epic quests featuring slaying the terrasque with your bare hands shouldn't HAVE to be complex. Missions to kill 30 rats in the basement shouldn't HAVE to be simple. Some folks like encumbrance and arrow-tracking, and that doesn't change from level 1 to level 20. Other folks don't want to be bothered with it, and that doesn't have to change from level 1 to 20, either. The game I start playing at level 1 shouldn't have to become the game I need a spreadsheet to play at level 20. The dial should be set at the individual table, but it shouldn't be something that happens automatically, it should be something that can be "set it and forget it." It's also not up to the designers when a rule is needed, it's up to the DMs. If a DM wants to introduce a kobold with energy resistance, that's her perogative, and it's not useful if energy resistance is bundled only with higher-level "complex" monsters. As long as "level" has some relation to the power of the character, it shouldn't affect these things that are fairly independent of a character's power. Complexity and options aren't something that the game needs to tie to level. [/QUOTE]
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Legends and Lore 11/22/2011 - A Different Way to Slice the Pie
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