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Legends and Lore 11/22/2011 - A Different Way to Slice the Pie
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<blockquote data-quote="Windjammer" data-source="post: 5739389" data-attributes="member: 60075"><p>I take it you didn't get my analogy to TSR's 2nd edition proliferation of campaign sets? </p><p></p><p>Look, all I am saying is this. Modules have already multiple factors that splinter the general customer base interested in buying them. Factors like, is it written for Eberron ('nope, I don't play in Eberron'), is it for levels 25-27 ('nope, our campaign is only beginning to reach Paragon'), and now Cook wants to have a third differentiating factor: complexity level.</p><p></p><p>May I also ask what correlating level progression with an increase in <em>rules complexity</em> has to do with a progression of PC <em>power level</em> (as in BECMI)?</p><p></p><p>What's the prima facie rationale for saying 'yep, at epic or immortal level, the rules should be more complex'? I understand that the rules should be <em>about </em>something different than level 1 play, but why should they be more complex and detailled?</p></blockquote><p></p>
[QUOTE="Windjammer, post: 5739389, member: 60075"] I take it you didn't get my analogy to TSR's 2nd edition proliferation of campaign sets? Look, all I am saying is this. Modules have already multiple factors that splinter the general customer base interested in buying them. Factors like, is it written for Eberron ('nope, I don't play in Eberron'), is it for levels 25-27 ('nope, our campaign is only beginning to reach Paragon'), and now Cook wants to have a third differentiating factor: complexity level. May I also ask what correlating level progression with an increase in [I]rules complexity[/I] has to do with a progression of PC [I]power level[/I] (as in BECMI)? What's the prima facie rationale for saying 'yep, at epic or immortal level, the rules should be more complex'? I understand that the rules should be [I]about [/I]something different than level 1 play, but why should they be more complex and detailled? [/QUOTE]
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Legends and Lore 11/22/2011 - A Different Way to Slice the Pie
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