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Legends and Lore 6/23: System vs. Content in D&D Next
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<blockquote data-quote="MoonSong" data-source="post: 6149048" data-attributes="member: 6689464"><p>Well, many things worry me so far. While I coneede we need to test the fundations appropriately, we also need to test the other things in concert, more so because we have already been told the current package is way behind the intended new direction. For example </p><p></p><p>Are we still going to be stuck with the skill die? The L&L wording is ambiguous at best</p><p>How different will be the score increase progressions between classes?</p><p>What meassures will be taken to ensure Wizards aren't strictly better than the more limited sorcerers? </p><p>Speaking of wizards, will they tone down the Academy wizard?</p><p>How much will Warlords be supported by the standard game? </p><p>How different will be the overhauled versions of the classes from the current ones? </p><p>How are they going to prevent the system from being cluthered by advantage being granted everywhere.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6149048, member: 6689464"] Well, many things worry me so far. While I coneede we need to test the fundations appropriately, we also need to test the other things in concert, more so because we have already been told the current package is way behind the intended new direction. For example Are we still going to be stuck with the skill die? The L&L wording is ambiguous at best How different will be the score increase progressions between classes? What meassures will be taken to ensure Wizards aren't strictly better than the more limited sorcerers? Speaking of wizards, will they tone down the Academy wizard? How much will Warlords be supported by the standard game? How different will be the overhauled versions of the classes from the current ones? How are they going to prevent the system from being cluthered by advantage being granted everywhere. [/QUOTE]
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Legends and Lore 6/23: System vs. Content in D&D Next
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