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*Dungeons & Dragons
Legends and Lore 6/23: System vs. Content in D&D Next
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<blockquote data-quote="DMZ2112" data-source="post: 6150034" data-attributes="member: 78752"><p>This is getting into the sort of metagame navel-gazing I positively despise, but could all of these ticks be collapsed into a "phase" that incorporates all of these things? </p><p></p><p>The cleric casts a spell during combat with a duration of 3 "phases," and it lasts through three combats, or two combats and a rest, or a combat, a rest, and then a second combat, or perhaps even a combat, a rest, and an exploration phase.</p><p></p><p>Nah, I'm pretty clearly designing /something/, but I don't think it's what I'm looking for here. For my part, I think combat spells ought to last "one combat," rest spells ought to last "one rest," and exploration, campaign, or political spells ought to last "one whatever." </p><p></p><p>No one at my table, least of all I, has ever expressed an interest in tracking spell durations between events. Obviously there are exceptions, but I think they are few. </p><p></p><p></p><p></p><p>Right, in the same way that your post isn't "unconstructive," it's just confrontational, off topic, and adds nothing to the discussion.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DMZ2112, post: 6150034, member: 78752"] This is getting into the sort of metagame navel-gazing I positively despise, but could all of these ticks be collapsed into a "phase" that incorporates all of these things? The cleric casts a spell during combat with a duration of 3 "phases," and it lasts through three combats, or two combats and a rest, or a combat, a rest, and then a second combat, or perhaps even a combat, a rest, and an exploration phase. Nah, I'm pretty clearly designing /something/, but I don't think it's what I'm looking for here. For my part, I think combat spells ought to last "one combat," rest spells ought to last "one rest," and exploration, campaign, or political spells ought to last "one whatever." No one at my table, least of all I, has ever expressed an interest in tracking spell durations between events. Obviously there are exceptions, but I think they are few. Right, in the same way that your post isn't "unconstructive," it's just confrontational, off topic, and adds nothing to the discussion. ;) [/QUOTE]
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Legends and Lore 6/23: System vs. Content in D&D Next
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