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Legends and Lore: A Different Way to Slice the Pie
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<blockquote data-quote="Doctor Proctor" data-source="post: 5736686" data-attributes="member: 78547"><p>Fine, it's one line...for OA's. What about a power that's ranged, immobilized, dazes and is save ends? Now you have a line for OA's, a line for explaining immobilize, a line for explaining daze, and a line explaining save ends. That's four lines now. And some powers are even more complicated than that! (After effects, first failed save, differing effects on a hit or miss, etc..) </p><p> </p><p> </p><p></p><p> </p><p>The Wizard alone has 406 powers in the Compendium. Let's say, 2 lines per power on average (they're controllers, and so often use Ranged or Area attacks that cause one or more conditions...2 lines on average probably isnt' that far off, and may even be a bit conservative), which makes for 812 additional lines. Or, to put it another way, if you assume say, 8 lines for a power after the standard headers (name, fluff, action type, etc...) then this is adding almost 25% to the size of the power blocks.</p><p> </p><p></p><p> </p><p>And how will know which ones those are? Simple...by checking each and every individual instance of the OA rule appearing in a power.</p><p> </p><p></p><p> </p><p>Which will be a design nightmare. Do you give the Cleric a way to completely remove Daze? I mean, you don't even know what it really is anymore! Sure, you could say that <em>right now</em> it's XYZ, but in 3 months there could be a new Dungeon article or a new Monster Manual that has a totally new type of "Daze" that now gets totally negated by the Cleric's power. Balance would be very difficult to maintain with a system like this...</p><p> </p><p></p><p> </p><p>And automobiles originally didn't have safety glass, seat belts or air bags. Doesn't mean we should return to those days... And if you like the older editions of D&D for that reason, that's fine...go play them. You can still find the books and tons of groups that play them. But why turn the new edition into a clone of the old editions? <em>There's</em> your complexity dial! Do you want 1e, 2e, 3e, 4e, etc? </p><p> </p><p> </p><p></p><p> </p><p>Tell that to my Dragon Sould Sorcerer who wore a Cestus on the left hand specifically for punching people in the face that thought they could move past the guy in the robes. Or my Execution Axe wielding Dragonborn Ardent with Intent Laid Bare. He likes to mix it up in melee and get his OA's in as well. So do Strength Clerics and melee Rangers. In other words, no, OA's are most definitely NOT the sole purview of the Defender classes.</p><p> </p><p></p><p> </p><p>That's assuming that your OA is because you're attacking an enemy adjacent. To the lurker standing behind you while you line up a bow shot on an ally 15 squares away, you're just a guy whose attention is elsewhere and is now wide open to attack.</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 5736686, member: 78547"] Fine, it's one line...for OA's. What about a power that's ranged, immobilized, dazes and is save ends? Now you have a line for OA's, a line for explaining immobilize, a line for explaining daze, and a line explaining save ends. That's four lines now. And some powers are even more complicated than that! (After effects, first failed save, differing effects on a hit or miss, etc..) The Wizard alone has 406 powers in the Compendium. Let's say, 2 lines per power on average (they're controllers, and so often use Ranged or Area attacks that cause one or more conditions...2 lines on average probably isnt' that far off, and may even be a bit conservative), which makes for 812 additional lines. Or, to put it another way, if you assume say, 8 lines for a power after the standard headers (name, fluff, action type, etc...) then this is adding almost 25% to the size of the power blocks. And how will know which ones those are? Simple...by checking each and every individual instance of the OA rule appearing in a power. Which will be a design nightmare. Do you give the Cleric a way to completely remove Daze? I mean, you don't even know what it really is anymore! Sure, you could say that [I]right now[/I] it's XYZ, but in 3 months there could be a new Dungeon article or a new Monster Manual that has a totally new type of "Daze" that now gets totally negated by the Cleric's power. Balance would be very difficult to maintain with a system like this... And automobiles originally didn't have safety glass, seat belts or air bags. Doesn't mean we should return to those days... And if you like the older editions of D&D for that reason, that's fine...go play them. You can still find the books and tons of groups that play them. But why turn the new edition into a clone of the old editions? [I]There's[/I] your complexity dial! Do you want 1e, 2e, 3e, 4e, etc? Tell that to my Dragon Sould Sorcerer who wore a Cestus on the left hand specifically for punching people in the face that thought they could move past the guy in the robes. Or my Execution Axe wielding Dragonborn Ardent with Intent Laid Bare. He likes to mix it up in melee and get his OA's in as well. So do Strength Clerics and melee Rangers. In other words, no, OA's are most definitely NOT the sole purview of the Defender classes. That's assuming that your OA is because you're attacking an enemy adjacent. To the lurker standing behind you while you line up a bow shot on an ally 15 squares away, you're just a guy whose attention is elsewhere and is now wide open to attack. [/QUOTE]
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