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Legends and Lore: A Different Way to Slice the Pie
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<blockquote data-quote="Daven" data-source="post: 5736690" data-attributes="member: 61401"><p>I think that Analysing Cook's proposal we should forget about 4E.</p><p>I think he is talking about a game in which a wizard at 1st level has a choice of about ten spells, in which a fighter can only swing the sword (or axe... forget polearms), in which rogues can not backstab until 3rd level... and so on.</p><p>A game in which difficulty is proportional with pc-level. Do not concentrate too much on how could 4e be presented in a way of these, because it's impossibile.</p><p>Sostantially he is proposing a totally different game, very simple at the beginning, very hard at the end.</p><p>I think that this is the most absurd thing that he has proposed until now. The worse, the "donotplayd&danymore"-thing.</p><p>I hope that he will not go in this way...</p><p>When we played d&d in the past, we had this kind of presentation (I think at BECMI), and I found it a nightmare: "where is that damn rule that i red one time?", "Look, wow, now I am 4th level and I've learned to swim! Wow", "Ah, ah, now that I am 9th, I can finally have more copies of my spellbook! Tremble rogues!" and so on...</p><p>"Few rules, many exceptions" is the keyphrase for 4e (and 3e apart from the spells). I do not find it very difficult to learn. Even a friend of mine that did not read any d&d-rulebooks in his life (15 years of playing), has played d&d 4e without any problem. It is so standardized that it is easy to remember. In 3 years of playing of 4e, it was 4-5 times that I red a rulebook during playing.</p><p>I know, its entry level is tough, but not so difficult to read and remember one thousand rules like it would be if Cook's idea takes place.</p><p></p><p>P.S.: I add a thing: my opinion would change a lot, if this kind of presentation would be parallel to a more evolute presentation, like a compatible d&d and Advanced d&d. If they do two or even three lines of products, in which there are the same rules, but presented in a different way, I can like it. For example, if they did the Essential line in a very simple way like this, it would have been an entry line for new players. Certainly it would be better done before the "hard" game, not after.</p></blockquote><p></p>
[QUOTE="Daven, post: 5736690, member: 61401"] I think that Analysing Cook's proposal we should forget about 4E. I think he is talking about a game in which a wizard at 1st level has a choice of about ten spells, in which a fighter can only swing the sword (or axe... forget polearms), in which rogues can not backstab until 3rd level... and so on. A game in which difficulty is proportional with pc-level. Do not concentrate too much on how could 4e be presented in a way of these, because it's impossibile. Sostantially he is proposing a totally different game, very simple at the beginning, very hard at the end. I think that this is the most absurd thing that he has proposed until now. The worse, the "donotplayd&danymore"-thing. I hope that he will not go in this way... When we played d&d in the past, we had this kind of presentation (I think at BECMI), and I found it a nightmare: "where is that damn rule that i red one time?", "Look, wow, now I am 4th level and I've learned to swim! Wow", "Ah, ah, now that I am 9th, I can finally have more copies of my spellbook! Tremble rogues!" and so on... "Few rules, many exceptions" is the keyphrase for 4e (and 3e apart from the spells). I do not find it very difficult to learn. Even a friend of mine that did not read any d&d-rulebooks in his life (15 years of playing), has played d&d 4e without any problem. It is so standardized that it is easy to remember. In 3 years of playing of 4e, it was 4-5 times that I red a rulebook during playing. I know, its entry level is tough, but not so difficult to read and remember one thousand rules like it would be if Cook's idea takes place. P.S.: I add a thing: my opinion would change a lot, if this kind of presentation would be parallel to a more evolute presentation, like a compatible d&d and Advanced d&d. If they do two or even three lines of products, in which there are the same rules, but presented in a different way, I can like it. For example, if they did the Essential line in a very simple way like this, it would have been an entry line for new players. Certainly it would be better done before the "hard" game, not after. [/QUOTE]
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