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Legends and Lore: A Different Way to Slice the Pie
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<blockquote data-quote="UngeheuerLich" data-source="post: 5736811" data-attributes="member: 59057"><p>I don´t agree with Monte Cook, that oppotunity attacks were not used (I don´t know the game without them from 2nd edition and later), and that such rules should only be mentioned where they are needed. It is far more easier to have a few rules that are used over and over again stated out.</p><p>Another example is the condition index. While it may not be totally confortable to look conditions up, and you may disagree on the numbers of conditions, you can have feats and spells that effect them in a standardized manner. You just know what a feat does without kowing every spell.</p><p></p><p>However, agree with Monte cook, that complexity should go up with level. Not rules complexity (D&D 4e is fairly simple in most regards), but option complexity. A first level character should not be forced to browse through 33132414 feats.</p><p>Organizing them by category and alowing each character to pick from certain feat (categories) at a certain levels seems reasonable.</p><p>For a first level character it should be sufficient to pick a class and one or two weapon category/Implement feats (expertise feats) and be done with it.</p><p></p><p>Powers at first levels could be reduced, combat options could be reduced... why does a fighter need a bonus to opportunity attacks at 1st level. 3rd level would be enough... why does he need a daily there?</p><p>Why does the mage need encounter powers at first level? Why not give them their first power word at 2nd level and make it an improved version of an at will, or a reduced version of a daily?</p><p></p><p>(the above are just examples and you could find a lot of arguments against it, but for a beginner, or someone trying a new class, you really can´t decide if something works in actual play as you believe it to work on paper. I don´t want a single daily at 1st level for wizards back, but having 1-3 startup levels for any class seems reasonable to me. Add in a rule to start at level 3 or 4 and noone should be sad)</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5736811, member: 59057"] I don´t agree with Monte Cook, that oppotunity attacks were not used (I don´t know the game without them from 2nd edition and later), and that such rules should only be mentioned where they are needed. It is far more easier to have a few rules that are used over and over again stated out. Another example is the condition index. While it may not be totally confortable to look conditions up, and you may disagree on the numbers of conditions, you can have feats and spells that effect them in a standardized manner. You just know what a feat does without kowing every spell. However, agree with Monte cook, that complexity should go up with level. Not rules complexity (D&D 4e is fairly simple in most regards), but option complexity. A first level character should not be forced to browse through 33132414 feats. Organizing them by category and alowing each character to pick from certain feat (categories) at a certain levels seems reasonable. For a first level character it should be sufficient to pick a class and one or two weapon category/Implement feats (expertise feats) and be done with it. Powers at first levels could be reduced, combat options could be reduced... why does a fighter need a bonus to opportunity attacks at 1st level. 3rd level would be enough... why does he need a daily there? Why does the mage need encounter powers at first level? Why not give them their first power word at 2nd level and make it an improved version of an at will, or a reduced version of a daily? (the above are just examples and you could find a lot of arguments against it, but for a beginner, or someone trying a new class, you really can´t decide if something works in actual play as you believe it to work on paper. I don´t want a single daily at 1st level for wizards back, but having 1-3 startup levels for any class seems reasonable to me. Add in a rule to start at level 3 or 4 and noone should be sad) [/QUOTE]
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