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General Tabletop Discussion
*Pathfinder & Starfinder
Legends and Lore: A Different Way to Slice the Pie
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<blockquote data-quote="Incenjucar" data-source="post: 5737997" data-attributes="member: 6182"><p>Much of it is that there a lot of conservative and progressive forces in the game now (not in the ethical or political sense). Because RPGs have been around so long, there are people whose views of what D&D should be were cemented before many of the current players were born, and those views have been enforced so long that they will not change, or are at least very resistant to change. Further, there have been so many other games, RPG and otherwise, which have changed the views of much of the audience (of all ages), and added new players from completely different backgrounds with different interests, tugging them game into new and wildly different directions.</p><p></p><p>As is somewhat to be expected, many of the people who are designers are themselves of the conservative circle; they're older, most of their memories with the game are with the old editions, and their experiences were likely mostly D&D, since there were fewer alternatives available for a greater percentage of their play experience. This can lead to them preferring old ideas by default, and gives them a strong connection to those players who are similarly locked into a preference for the older style of things (which can include brand new players, mind you).</p></blockquote><p></p>
[QUOTE="Incenjucar, post: 5737997, member: 6182"] Much of it is that there a lot of conservative and progressive forces in the game now (not in the ethical or political sense). Because RPGs have been around so long, there are people whose views of what D&D should be were cemented before many of the current players were born, and those views have been enforced so long that they will not change, or are at least very resistant to change. Further, there have been so many other games, RPG and otherwise, which have changed the views of much of the audience (of all ages), and added new players from completely different backgrounds with different interests, tugging them game into new and wildly different directions. As is somewhat to be expected, many of the people who are designers are themselves of the conservative circle; they're older, most of their memories with the game are with the old editions, and their experiences were likely mostly D&D, since there were fewer alternatives available for a greater percentage of their play experience. This can lead to them preferring old ideas by default, and gives them a strong connection to those players who are similarly locked into a preference for the older style of things (which can include brand new players, mind you). [/QUOTE]
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Legends and Lore: A Different Way to Slice the Pie
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