Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legends and Lore April 2, 2012
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="delericho" data-source="post: 5868977" data-attributes="member: 22424"><p>I have a hard time unpicking that article, because I think there are two issues at work: firstly, a set of preferences about how campaign duration and levels; and secondly, how I think<em>the game as a whole</em> should be structured.</p><p></p><p>See, my experience has been that I generally get the best results running campaigns that last between six months and a year. And, similarly, that the ideal level range for this sees us starting somewhere between 1st and 5th level, and probably gaining about 8 levels in that time (so ending between 9th and 13th). Furthermore, over the course of the campaign, the game style is unlikely to change a great deal.</p><p></p><p>However, <em>I think it would be a really bad idea to design the game to suit those preferences exactly</em>. And that applies even if the game was designed specifically for me (which, of course, it shouldn't be).</p><p></p><p>The way I think the game should be structured is as follows:</p><p></p><p>I'm going to assume a 30-level range. I'm also going to assume this is split into 4 tiers - the Beginner tier (levels 1-5, representing the low-level play of pre-4e versions), the Heroic tier (6-15), the Paragon tier (16-15) and the Epic tier (26-30). (Although the level ranges have changed, the HPE tiers basically map to the 4e equivalents.)</p><p></p><p>The tiers should each be fairly distinct in character. The Beginner tier should be about being the farmboy off on his first adventure, at scrabbling about against dangerous monsters, about those first few battles, and so on. The Heroic tier should be about characters who are clearly "a cut above", but who are still distinctly mortal - PCs are the Three Musketeers or the Black Company. The Paragon tier makes the characters legendary heroes, and somewhat superhuman, but recognisably so - they're Lancelot, or Aragorn. Finally, in the Epic tier the characters are practically demigods, engaged in struggles for the fate of history itself - Achillies, or Leonidas, or Gandalf.</p><p></p><p>The game should include easy-to-use rules for starting a campaign at the start of any of the tiers - it should support starting at 6th, 16th and 26th level just as it does at 1st level.</p><p></p><p>However, finally, the game should include an E6-like mechanism for continuing play in a given tier indefinitely. Normally, when you level from 15th to 16th, you would move from the Heroic to Paragon tiers, and the character of the campaign would change. But for groups who are happy with their current campaign and characters, it should be possible to <em>not</em> change, and just carry on as before. Basically, you don't want to force people to stop having fun just because they've gained a certain number of XP!</p><p></p><p>I think that probably hits all of the bases quite well - people can jump straight in to the game style they want without too much difficulty, the game 'natively' supports 10-level campaigns in a given style (which should probably be about 9-12 months weekly gaming), the game provides the option for the style to change over time, but the game <em>also</em> supports groups who don't want the game to change.</p><p></p><p>Of course, it's also a tall order to deliver!</p></blockquote><p></p>
[QUOTE="delericho, post: 5868977, member: 22424"] I have a hard time unpicking that article, because I think there are two issues at work: firstly, a set of preferences about how campaign duration and levels; and secondly, how I think[i]the game as a whole[/i] should be structured. See, my experience has been that I generally get the best results running campaigns that last between six months and a year. And, similarly, that the ideal level range for this sees us starting somewhere between 1st and 5th level, and probably gaining about 8 levels in that time (so ending between 9th and 13th). Furthermore, over the course of the campaign, the game style is unlikely to change a great deal. However, [i]I think it would be a really bad idea to design the game to suit those preferences exactly[/i]. And that applies even if the game was designed specifically for me (which, of course, it shouldn't be). The way I think the game should be structured is as follows: I'm going to assume a 30-level range. I'm also going to assume this is split into 4 tiers - the Beginner tier (levels 1-5, representing the low-level play of pre-4e versions), the Heroic tier (6-15), the Paragon tier (16-15) and the Epic tier (26-30). (Although the level ranges have changed, the HPE tiers basically map to the 4e equivalents.) The tiers should each be fairly distinct in character. The Beginner tier should be about being the farmboy off on his first adventure, at scrabbling about against dangerous monsters, about those first few battles, and so on. The Heroic tier should be about characters who are clearly "a cut above", but who are still distinctly mortal - PCs are the Three Musketeers or the Black Company. The Paragon tier makes the characters legendary heroes, and somewhat superhuman, but recognisably so - they're Lancelot, or Aragorn. Finally, in the Epic tier the characters are practically demigods, engaged in struggles for the fate of history itself - Achillies, or Leonidas, or Gandalf. The game should include easy-to-use rules for starting a campaign at the start of any of the tiers - it should support starting at 6th, 16th and 26th level just as it does at 1st level. However, finally, the game should include an E6-like mechanism for continuing play in a given tier indefinitely. Normally, when you level from 15th to 16th, you would move from the Heroic to Paragon tiers, and the character of the campaign would change. But for groups who are happy with their current campaign and characters, it should be possible to [i]not[/i] change, and just carry on as before. Basically, you don't want to force people to stop having fun just because they've gained a certain number of XP! I think that probably hits all of the bases quite well - people can jump straight in to the game style they want without too much difficulty, the game 'natively' supports 10-level campaigns in a given style (which should probably be about 9-12 months weekly gaming), the game provides the option for the style to change over time, but the game [i]also[/i] supports groups who don't want the game to change. Of course, it's also a tall order to deliver! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legends and Lore April 2, 2012
Top