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Legends and Lore April 2, 2012
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<blockquote data-quote="Chris_Nightwing" data-source="post: 5868987" data-attributes="member: 882"><p>The point where I feel the need to play another character varies according to the character and the party. I have had characters who are far too powerful in a narrow range of circumstances (presenting a difficult choice for the DM), characters who are basically useless, parties that lack certain dynamics and of course, real life interference.</p><p></p><p>I remember when I was writing my thesis I took a long break from D&D (we played about 4 hours a week for reference). Just after we finished a particular dungeon and had hit Paragon tier, I decided it was completely suitable for me to escort the rescued Eladrin princess back to the Feywild. It was a great exit, in character. If I hadn't been quitting for real life reasons, it was still a great exit - I would have happily rolled up another character. Months later, I rejoined the game with the same character, levelled up to 20-something, with great stories to tell about my adventuring in the meanwhile. Sadly this particular game didn't really jibe with deep roleplaying elements, but still.</p><p></p><p>So, I don't know why they're asking, but I certainly would encourage players to think about whether their characters will be there the whole time. Maybe there'll be death, perhaps some will complete important personal quests, perhaps others might find themselves with responsibilities other than adventuring. I think these all allow for fun roleplaying experiences. I wouldn't force any of them into the rules, but advice would be welcome!</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 5868987, member: 882"] The point where I feel the need to play another character varies according to the character and the party. I have had characters who are far too powerful in a narrow range of circumstances (presenting a difficult choice for the DM), characters who are basically useless, parties that lack certain dynamics and of course, real life interference. I remember when I was writing my thesis I took a long break from D&D (we played about 4 hours a week for reference). Just after we finished a particular dungeon and had hit Paragon tier, I decided it was completely suitable for me to escort the rescued Eladrin princess back to the Feywild. It was a great exit, in character. If I hadn't been quitting for real life reasons, it was still a great exit - I would have happily rolled up another character. Months later, I rejoined the game with the same character, levelled up to 20-something, with great stories to tell about my adventuring in the meanwhile. Sadly this particular game didn't really jibe with deep roleplaying elements, but still. So, I don't know why they're asking, but I certainly would encourage players to think about whether their characters will be there the whole time. Maybe there'll be death, perhaps some will complete important personal quests, perhaps others might find themselves with responsibilities other than adventuring. I think these all allow for fun roleplaying experiences. I wouldn't force any of them into the rules, but advice would be welcome! [/QUOTE]
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Legends and Lore April 2, 2012
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