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*Pathfinder & Starfinder
Legends and Lore April 2, 2012
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<blockquote data-quote="I'm A Banana" data-source="post: 5869175" data-attributes="member: 2067"><p>I am flabberghasted at how much of 5e development seems to be cribbing from my notes of the last 4 years or so. The "three pillars." Adventure-based design. Now the one year-game. </p><p></p><p>This is an issue near and dear to my heart ever since I began designing for one-year-game-play a few years back. I think it's important that the game be designed to be played, so I think it's important that in the course of how people actually play it, they get to access a significant chunk of what the game has to offer -- I'm sick of playing for months and not getting anywhere, I'm sick of having so much game content left untouched.</p><p></p><p>If you level every 3 sessions, and you have about 3 sessions per month (one a week, excepting a holiday/crunch time/whatever miss), then you're going to get about 12 functional levels of play.</p><p></p><p>I think those 12 levels can be in any style of tier. So you should be able to play 12 levels as commoner joes just off the turnip truck if that's what you want. You should also be able to play those 12 levels as demigods and royalty if that's what you want. And if you want to change tone between levels -- say, go zero-to-hero, or hero-to-demigod, or even reverse direction, or whatever, the game should help you do that. </p><p></p><p>You should be explicit about this. This means not making a 30-level game that anyone only sees 1/3rd of at a time. This means making a 15 or 10 level game that everyone sees the vast majority of, and being able to give it different glosses depending on what kind of flavor you want for this campaign. </p><p></p><p>And if you want to play a longer campaign that covers more styles at once? Well, you can "reset" every 10 levels, and you can slow the rate of advancement, and that's how you get 10-year mega-campaigns with the same cast of characters. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>And you're welcome, WotC. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5869175, member: 2067"] I am flabberghasted at how much of 5e development seems to be cribbing from my notes of the last 4 years or so. The "three pillars." Adventure-based design. Now the one year-game. This is an issue near and dear to my heart ever since I began designing for one-year-game-play a few years back. I think it's important that the game be designed to be played, so I think it's important that in the course of how people actually play it, they get to access a significant chunk of what the game has to offer -- I'm sick of playing for months and not getting anywhere, I'm sick of having so much game content left untouched. If you level every 3 sessions, and you have about 3 sessions per month (one a week, excepting a holiday/crunch time/whatever miss), then you're going to get about 12 functional levels of play. I think those 12 levels can be in any style of tier. So you should be able to play 12 levels as commoner joes just off the turnip truck if that's what you want. You should also be able to play those 12 levels as demigods and royalty if that's what you want. And if you want to change tone between levels -- say, go zero-to-hero, or hero-to-demigod, or even reverse direction, or whatever, the game should help you do that. You should be explicit about this. This means not making a 30-level game that anyone only sees 1/3rd of at a time. This means making a 15 or 10 level game that everyone sees the vast majority of, and being able to give it different glosses depending on what kind of flavor you want for this campaign. And if you want to play a longer campaign that covers more styles at once? Well, you can "reset" every 10 levels, and you can slow the rate of advancement, and that's how you get 10-year mega-campaigns with the same cast of characters. ;) And you're welcome, WotC. :p [/QUOTE]
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Legends and Lore April 2, 2012
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