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General Tabletop Discussion
*Pathfinder & Starfinder
Legends and Lore April 2, 2012
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<blockquote data-quote="Tortoise" data-source="post: 5869709" data-attributes="member: 146"><p>I like slow level gain combined with good adventuring. For me it makes the levels more enjoyable because each one has a story or more to tell and I've gotten time to play with what my character's capabilities are during that time.</p><p></p><p>The survey mentioned 2 hours of play per week and reaching level ten as guidelines. If that is the case then the first option (3 months from 1-10) would have characters leveling at just over every 2 hours if my math is right. Wow, that's fast. </p><p></p><p>The last choice was over 24 months from 1-10 which would be about 28 hours per level. Some might feel that is slow, but I would be comfortable with that depending on the campaign. </p><p></p><p>The game I am running right now is a lot longer for levels currently (somewhere between 36 and 48, let's call it 42 hours). It is a sandbox so character choices have a lot to do with it. Now that they have been in their first actual dungeon ruin and come away with a nice haul of treasure they are anxious for more so leveling speed should go up along with level of risk they are choosing to undertake. Meanwhile they are learning about the world and exploring their capabilities, getting more inventive as they go.</p></blockquote><p></p>
[QUOTE="Tortoise, post: 5869709, member: 146"] I like slow level gain combined with good adventuring. For me it makes the levels more enjoyable because each one has a story or more to tell and I've gotten time to play with what my character's capabilities are during that time. The survey mentioned 2 hours of play per week and reaching level ten as guidelines. If that is the case then the first option (3 months from 1-10) would have characters leveling at just over every 2 hours if my math is right. Wow, that's fast. The last choice was over 24 months from 1-10 which would be about 28 hours per level. Some might feel that is slow, but I would be comfortable with that depending on the campaign. The game I am running right now is a lot longer for levels currently (somewhere between 36 and 48, let's call it 42 hours). It is a sandbox so character choices have a lot to do with it. Now that they have been in their first actual dungeon ruin and come away with a nice haul of treasure they are anxious for more so leveling speed should go up along with level of risk they are choosing to undertake. Meanwhile they are learning about the world and exploring their capabilities, getting more inventive as they go. [/QUOTE]
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Legends and Lore April 2, 2012
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