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General Tabletop Discussion
*Pathfinder & Starfinder
Legends and Lore April 2, 2012
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<blockquote data-quote="Hussar" data-source="post: 5869803" data-attributes="member: 22779"><p>Meh, as far as hard coding game changes at different points - it's not like this is a new idea. AD&D was predicated on the idea as was BECMI (which hard codes it even more strongly). 3e tried to allow you to dungeon crawl all the time at every level, but, the epic level rules were ... not well received and even without hard coding it into the rules, the game fundamentally changed about every 7 levels or so. </p><p></p><p>Generally the fundamental changes came about with the casters really. There's a reason E6 ends at 6th level.</p><p></p><p>So, if the game has always undergone fundamental changes about every 1/3 of the expected run of a campaign (1-12 in AD&D seems about right, 1-15 in 3e seems to work, 4e I don't know), why not actually write with that expectation in mind.</p><p></p><p>3e was predicated on being able to advance from 1-20 in 12 months. I think in actual play, that wound up being a bit ambitious and 1-20 generally took about 18-24 months for most groups. And, most groups don't play campaigns that long. You can surf back in En World to see poll after poll that points to campaigns generally petering out about 18 months or so. Yes, you have the long ones, but, the vast majority are 18 months or less.</p><p></p><p>What's the point of having advancement rules that takes 3 years to hit the end of advancement if most of the players only play for 12 months at a campaign?</p><p></p><p>Me, I LOVE the idea of campaign shifts being tied to level. Sure, you could be king of a nation at 3rd level in any edition, but, let's be honest here, it isn't all that likely. It's an outlier at best. King of a nation is likely somewhere in the early double digit levels in any edition. So, if that's true, why not give support for the players that fits that concept?</p></blockquote><p></p>
[QUOTE="Hussar, post: 5869803, member: 22779"] Meh, as far as hard coding game changes at different points - it's not like this is a new idea. AD&D was predicated on the idea as was BECMI (which hard codes it even more strongly). 3e tried to allow you to dungeon crawl all the time at every level, but, the epic level rules were ... not well received and even without hard coding it into the rules, the game fundamentally changed about every 7 levels or so. Generally the fundamental changes came about with the casters really. There's a reason E6 ends at 6th level. So, if the game has always undergone fundamental changes about every 1/3 of the expected run of a campaign (1-12 in AD&D seems about right, 1-15 in 3e seems to work, 4e I don't know), why not actually write with that expectation in mind. 3e was predicated on being able to advance from 1-20 in 12 months. I think in actual play, that wound up being a bit ambitious and 1-20 generally took about 18-24 months for most groups. And, most groups don't play campaigns that long. You can surf back in En World to see poll after poll that points to campaigns generally petering out about 18 months or so. Yes, you have the long ones, but, the vast majority are 18 months or less. What's the point of having advancement rules that takes 3 years to hit the end of advancement if most of the players only play for 12 months at a campaign? Me, I LOVE the idea of campaign shifts being tied to level. Sure, you could be king of a nation at 3rd level in any edition, but, let's be honest here, it isn't all that likely. It's an outlier at best. King of a nation is likely somewhere in the early double digit levels in any edition. So, if that's true, why not give support for the players that fits that concept? [/QUOTE]
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