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General Tabletop Discussion
*Pathfinder & Starfinder
Legends and Lore April 2, 2012
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<blockquote data-quote="Andor" data-source="post: 5869834" data-attributes="member: 1879"><p>Tying campaign shift to level is well and good, but it needs to be modular as:</p><p></p><p>A) Not everyone wants to do so, or not all at the same levels.</p><p></p><p>B) There is more than one direction to shift. Some campaigns might move into politics and realm building. Some might start planar campaigning. Some might go a spelljammering. Some might move into organizing a worldwide crusade against (or for?) the undead.</p><p></p><p>And the tools needed for spelljamming or planehopping are very different from those needed for realm building or politicing.</p><p></p><p>In the olde days at 9th you hit your name level and started tying yourself down. Build a keep and found a realm, or build a tower and found a mages guild. But it's not the only option in town.</p></blockquote><p></p>
[QUOTE="Andor, post: 5869834, member: 1879"] Tying campaign shift to level is well and good, but it needs to be modular as: A) Not everyone wants to do so, or not all at the same levels. B) There is more than one direction to shift. Some campaigns might move into politics and realm building. Some might start planar campaigning. Some might go a spelljammering. Some might move into organizing a worldwide crusade against (or for?) the undead. And the tools needed for spelljamming or planehopping are very different from those needed for realm building or politicing. In the olde days at 9th you hit your name level and started tying yourself down. Build a keep and found a realm, or build a tower and found a mages guild. But it's not the only option in town. [/QUOTE]
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Legends and Lore April 2, 2012
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