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General Tabletop Discussion
*Pathfinder & Starfinder
Legends and Lore April 2, 2012
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<blockquote data-quote="JamesonCourage" data-source="post: 5870968" data-attributes="member: 6668292"><p>Wouldn't just moving someone up or down levels accomplish that? Compare an E6 game to starting someone at level 15 in D&D, even though he's had no training.</p><p></p><p>I'm not 100% on your tier idea, but it doesn't sound appealing to my game style. Couldn't you just accomplish goals by:</p><p>1) Starting the PCs at a higher level, or...</p><p>2) Capping the world's level, and adjusting it as necessary (E6 world, though PCs can hit level 10; a year later, the PCs level up, and the cap is now 15, though the world is now capped at 12, and big enemies can hit 18).</p><p></p><p>It seems like this would be easier, and even easy to implement in current editions. I know your tier idea seems related to money, too, but couldn't that just be kept in check via the GM, who controls the setting anyways? Magic items only work on level 6's in the E6 world, or the GM decides that only level 6's can acquire them, because of Fate.</p><p></p><p>Anyways, it seems like something you can do already, but I didn't read your thread, so I'm not sure what your goal is. I do know that the way I'm talking about wouldn't necessarily step on any toes, though. That is, commoners can wind up with a magic item without being "important" to Fate, for example. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5870968, member: 6668292"] Wouldn't just moving someone up or down levels accomplish that? Compare an E6 game to starting someone at level 15 in D&D, even though he's had no training. I'm not 100% on your tier idea, but it doesn't sound appealing to my game style. Couldn't you just accomplish goals by: 1) Starting the PCs at a higher level, or... 2) Capping the world's level, and adjusting it as necessary (E6 world, though PCs can hit level 10; a year later, the PCs level up, and the cap is now 15, though the world is now capped at 12, and big enemies can hit 18). It seems like this would be easier, and even easy to implement in current editions. I know your tier idea seems related to money, too, but couldn't that just be kept in check via the GM, who controls the setting anyways? Magic items only work on level 6's in the E6 world, or the GM decides that only level 6's can acquire them, because of Fate. Anyways, it seems like something you can do already, but I didn't read your thread, so I'm not sure what your goal is. I do know that the way I'm talking about wouldn't necessarily step on any toes, though. That is, commoners can wind up with a magic item without being "important" to Fate, for example. As always, play what you like :) [/QUOTE]
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Legends and Lore April 2, 2012
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