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Legends and Lore: Balance
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<blockquote data-quote="Aegeri" data-source="post: 5519420" data-attributes="member: 78116"><p>I don't think Mearls will be adding exponential power to casters or similar any time soon to be honest, as the original fighter is being updated into essentials remember. There are some decisions in 4E lately that I find just strange and unwarranted - though with this article trying to deliberately lead the reader to a specific conclusion (I agree with Tony on that point) they make sense. I can't fathom why on earth the Shade (arguably one of the worst races in 4E, unless the book form is substantially different to the preview shown some time ago) and Vryloka need racial penalties. They are incredibly poor design decisions and in some cases cripple these races unfairly - yet they gain nothing over the ordinary for them. It's almost like anti-balance, deliberately adding in trap options for... whatever reason and just hope it kind of limps along behind the rest of the characters in the party?</p><p></p><p>Then again he did state the amount of errata was aimed to be much lower. If everything you publish is average to underpowered, you never have to bother fixing it (as they have frequently stated they will rarely fix underpowered or poor options compared to overpowered ones). This is somewhat of the impression I've got from a lot of player content I've seen from HoS in many ways. I haven't seen a lot previewed that really wowed me or I thought "That could be really interesting in play", but a lot of stuff that was okay (Energy Drain, Finger of Death) and a lot of stuff that is plain terrible or just poor choices compared to existing options. The ED they previewed a while back, which was not only horrible on its own merit but required multiple PCs to take an absolutely terrible ED is a good example.</p><p></p><p>Balance to me is more than just making sure nothing is overpowered and breaks the game. It isn't even about if Wizards and casters are better than everyone else (as some people insist should be the case). It is largely about adding viable options to the game that will be useful and interesting in play <em>compared with other existing options</em>. In terms of player content, this is something I'm beginning to worry about a lot.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5519420, member: 78116"] I don't think Mearls will be adding exponential power to casters or similar any time soon to be honest, as the original fighter is being updated into essentials remember. There are some decisions in 4E lately that I find just strange and unwarranted - though with this article trying to deliberately lead the reader to a specific conclusion (I agree with Tony on that point) they make sense. I can't fathom why on earth the Shade (arguably one of the worst races in 4E, unless the book form is substantially different to the preview shown some time ago) and Vryloka need racial penalties. They are incredibly poor design decisions and in some cases cripple these races unfairly - yet they gain nothing over the ordinary for them. It's almost like anti-balance, deliberately adding in trap options for... whatever reason and just hope it kind of limps along behind the rest of the characters in the party? Then again he did state the amount of errata was aimed to be much lower. If everything you publish is average to underpowered, you never have to bother fixing it (as they have frequently stated they will rarely fix underpowered or poor options compared to overpowered ones). This is somewhat of the impression I've got from a lot of player content I've seen from HoS in many ways. I haven't seen a lot previewed that really wowed me or I thought "That could be really interesting in play", but a lot of stuff that was okay (Energy Drain, Finger of Death) and a lot of stuff that is plain terrible or just poor choices compared to existing options. The ED they previewed a while back, which was not only horrible on its own merit but required multiple PCs to take an absolutely terrible ED is a good example. Balance to me is more than just making sure nothing is overpowered and breaks the game. It isn't even about if Wizards and casters are better than everyone else (as some people insist should be the case). It is largely about adding viable options to the game that will be useful and interesting in play [i]compared with other existing options[/i]. In terms of player content, this is something I'm beginning to worry about a lot. [/QUOTE]
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