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General Tabletop Discussion
*Pathfinder & Starfinder
Legends and Lore: Balance
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<blockquote data-quote="Nemesis Destiny" data-source="post: 5519526" data-attributes="member: 98255"><p>I have noticed a disturbing trend by folks who seemed determined to put "big magic" back into D&D, and this article seems to be following right along.</p><p></p><p>I so badly don't want 4e to go there. We don't need 3.5's God-wizard or CoDzilla running around. Putting this stuff back in and then adding meaningless "restrictions" lilke "rare" components or longer cast times (then providing the metamagic to get around it), seems like a giant step backward.</p><p></p><p>If you need "big magic" in your game, that's what rituals are for. Anyone can learn them, anyone can use them, and if you want them to be an important story element, then that's what you have skill challenges for, as others have pointed out.</p><p></p><p>As for the slant in the poll, I see it too, but I have a different take. I actually don't think that balance is "the most important thing." Fun is. However, if they completely toss balance out the window by putting "uber-casters" back in the game, then the fun goes out the window along with it.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5519526, member: 98255"] I have noticed a disturbing trend by folks who seemed determined to put "big magic" back into D&D, and this article seems to be following right along. I so badly don't want 4e to go there. We don't need 3.5's God-wizard or CoDzilla running around. Putting this stuff back in and then adding meaningless "restrictions" lilke "rare" components or longer cast times (then providing the metamagic to get around it), seems like a giant step backward. If you need "big magic" in your game, that's what rituals are for. Anyone can learn them, anyone can use them, and if you want them to be an important story element, then that's what you have skill challenges for, as others have pointed out. As for the slant in the poll, I see it too, but I have a different take. I actually don't think that balance is "the most important thing." Fun is. However, if they completely toss balance out the window by putting "uber-casters" back in the game, then the fun goes out the window along with it. [/QUOTE]
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Legends and Lore: Balance
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