Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legends and Lore: Balance
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nork" data-source="post: 5520109" data-attributes="member: 59879"><p>I think the biggest problem for RPGs is the spotlight concept. D&D is a team based game, yet the big theory on how to run it has nothing to do with teamwork.</p><p></p><p>Alternating spotlights on people isn't teamwork. It is a table full of people playing many different single player games.</p><p></p><p>The stereotypical means for learning teamwork is through sports.</p><p></p><p>In theory team sports are supposed to teach you how to accomplish a goal as a group, where you as the individual look at the goal and the situation on the field and then find a way to assist in making sure the goal is reached. The point isn't to take equal turns being ball-hogs so each person can feel like a special snowflake for awhile. The point is to be a group that is so good at adapting to assist each other on the fly that it becomes very hard to stop your group from accomplishing their goal.</p><p></p><p>4E is a much more of a teamwork oriented game. You have positions like Defender, Leader, Striker, and Controller. Each position has the tools to assist the other positions to make the party as a whole into a killing machine without relying on one or two characters rolling combat monsters so they can ball-hog during combat. Skill challenges could be better, but I think the goal is to have everyone contribute without turning traps/puzzles into the thief's time to ball-hog, or social encounters into the bard's time to ball-hog.</p><p></p><p>Spotlighting in general practice, normally done via things like awards, is used to encourage people to strive towards exceptional behavior. Which is to say: doing something hard. If you try to give an award to someone for something that did not take any effort, they generally don't want it. People think badly of awards given for doing nothing, and they think very badly indeed of people who those awards mean anything to. For example, the Global War on Terrorism Service Medal was deeply frowned upon in the Army. You already had a National Defense Service Medal for just being in during a period in time when you could be called upon to do something, giving a second award for just being in was insulting. They actually had to go around forcing us to add the ribbon. The point being, that rolling a mage or a thief, or whatever didn't represent hard work. Casting fireball because that is what your class does isn't normally what one would call "spotlight worthy" behavior, and accepting the spotlight for it seems a bit off to many people. It seems like taking pride in getting an award for doing nothing of note.</p><p></p><p>Personally, I think the spotlight theory is why a lot of people tend to not be into RPGs. I don't think people who get the standard socialization via things like sports see the point to sitting down around the table with 5 other people to play some game that involves some sort of weird interaction-less cooperation and putting attention on people for just doing something that anyone playing that class would do as standard.</p><p></p><p>Not that an RPG has to have spotlighting. People love stories, and people love team based gameplay, neither of which need deliberate spotlighting. I think 4E tried to move somewhat in that direction for a broader appeal, and now it seems like they are trying to reverse course. I don't know if it is a calculated decision or if now people are in charge and are simply pushing the game in the direction of the game that they personally want to play.</p></blockquote><p></p>
[QUOTE="Nork, post: 5520109, member: 59879"] I think the biggest problem for RPGs is the spotlight concept. D&D is a team based game, yet the big theory on how to run it has nothing to do with teamwork. Alternating spotlights on people isn't teamwork. It is a table full of people playing many different single player games. The stereotypical means for learning teamwork is through sports. In theory team sports are supposed to teach you how to accomplish a goal as a group, where you as the individual look at the goal and the situation on the field and then find a way to assist in making sure the goal is reached. The point isn't to take equal turns being ball-hogs so each person can feel like a special snowflake for awhile. The point is to be a group that is so good at adapting to assist each other on the fly that it becomes very hard to stop your group from accomplishing their goal. 4E is a much more of a teamwork oriented game. You have positions like Defender, Leader, Striker, and Controller. Each position has the tools to assist the other positions to make the party as a whole into a killing machine without relying on one or two characters rolling combat monsters so they can ball-hog during combat. Skill challenges could be better, but I think the goal is to have everyone contribute without turning traps/puzzles into the thief's time to ball-hog, or social encounters into the bard's time to ball-hog. Spotlighting in general practice, normally done via things like awards, is used to encourage people to strive towards exceptional behavior. Which is to say: doing something hard. If you try to give an award to someone for something that did not take any effort, they generally don't want it. People think badly of awards given for doing nothing, and they think very badly indeed of people who those awards mean anything to. For example, the Global War on Terrorism Service Medal was deeply frowned upon in the Army. You already had a National Defense Service Medal for just being in during a period in time when you could be called upon to do something, giving a second award for just being in was insulting. They actually had to go around forcing us to add the ribbon. The point being, that rolling a mage or a thief, or whatever didn't represent hard work. Casting fireball because that is what your class does isn't normally what one would call "spotlight worthy" behavior, and accepting the spotlight for it seems a bit off to many people. It seems like taking pride in getting an award for doing nothing of note. Personally, I think the spotlight theory is why a lot of people tend to not be into RPGs. I don't think people who get the standard socialization via things like sports see the point to sitting down around the table with 5 other people to play some game that involves some sort of weird interaction-less cooperation and putting attention on people for just doing something that anyone playing that class would do as standard. Not that an RPG has to have spotlighting. People love stories, and people love team based gameplay, neither of which need deliberate spotlighting. I think 4E tried to move somewhat in that direction for a broader appeal, and now it seems like they are trying to reverse course. I don't know if it is a calculated decision or if now people are in charge and are simply pushing the game in the direction of the game that they personally want to play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legends and Lore: Balance
Top