Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legends and Lore: Balance
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aegeri" data-source="post: 5520533" data-attributes="member: 78116"><p>I already commonly ignore marks to kill Wizards or anyone squishy given half the chance. I think some DMs interpret marks too strictly to begin with and this is really another kind of discussion entirely. The problem with the idea really comes into effect if you've seen the assassin (the bad one). That character "builds" up to a larger striker mechanic by applying shrouds one by one. The problem with it - well noted in discussions - is that 4E combat is pretty fast and violent. A viable target lasting around 3 rounds is actually fairly uncommon except for some elites and solos. In addition, with MM3 it's very hard not to be hit by something, particularly with the improvement to powers and options.</p><p></p><p>For example a metamagic casting wizard is just going to get swamped by every skirmisher instantly and waste 3 rounds of doing nothing. Alternatively, by the end of three rounds the combat is over and their metamagic will do very little (you're on your way to a TPK as the controller hasn't been *doing* anything the past 3 rounds) or the monsters are already nearly defeated.</p><p></p><p>I really don't think this is something that should be tacked onto an existing class - it's a 100% terrible idea. Absolutely. But as something that could be used for another new striker mechanic? I think that has a lot of merit and if balanced on minor/move actions especially I think we are cooking. An elementalist type who worked like this could be fascinating.</p><p></p><p>Why on earth do we need to be so focused on giving magic users absolutely everything? New classes IMO could do this pretty easily and in a perfectly balanced manner. Tacking it onto Wizards for the sake of trying to turn 4E into some version of 3.x is just an incredibly poor decision.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5520533, member: 78116"] I already commonly ignore marks to kill Wizards or anyone squishy given half the chance. I think some DMs interpret marks too strictly to begin with and this is really another kind of discussion entirely. The problem with the idea really comes into effect if you've seen the assassin (the bad one). That character "builds" up to a larger striker mechanic by applying shrouds one by one. The problem with it - well noted in discussions - is that 4E combat is pretty fast and violent. A viable target lasting around 3 rounds is actually fairly uncommon except for some elites and solos. In addition, with MM3 it's very hard not to be hit by something, particularly with the improvement to powers and options. For example a metamagic casting wizard is just going to get swamped by every skirmisher instantly and waste 3 rounds of doing nothing. Alternatively, by the end of three rounds the combat is over and their metamagic will do very little (you're on your way to a TPK as the controller hasn't been *doing* anything the past 3 rounds) or the monsters are already nearly defeated. I really don't think this is something that should be tacked onto an existing class - it's a 100% terrible idea. Absolutely. But as something that could be used for another new striker mechanic? I think that has a lot of merit and if balanced on minor/move actions especially I think we are cooking. An elementalist type who worked like this could be fascinating. Why on earth do we need to be so focused on giving magic users absolutely everything? New classes IMO could do this pretty easily and in a perfectly balanced manner. Tacking it onto Wizards for the sake of trying to turn 4E into some version of 3.x is just an incredibly poor decision. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legends and Lore: Balance
Top