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General Tabletop Discussion
*Pathfinder & Starfinder
Legends and Lore: Balance
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<blockquote data-quote="Tony Vargas" data-source="post: 5520672" data-attributes="member: 996"><p>Yeah, I've heard that a lot. I guess I really need to find some good weasle words to re-assure people that when I say 'sacrifice balance,' I don't mean actually ripping it's heart out and offering it up to dark gods. I just mean, make a change that leaves you with less robust balance than you had before. But, dammit, my posts are verbose enough already.... :sigh:</p><p></p><p>And, no, balance will never be perfect. But, the fact you can't attain perfection is no excuse for allowing quality to slip. "I can't make it perfect, so I might as well make it bad," isn't a terribly good rationale.</p><p></p><p></p><p></p><p>That's where the rubber meets the road, sure. But you can't say, "hey, there could be nails on the road,' so why bother putting tires on the thing? Let 'em drive on the wheel rims or make their own tires."</p><p></p><p>And, while some groups may have a high tollerance for imbalance, how many have a low tollerance for balance? So you deliver some groups more balance than they need - it won't hurt them. You deliver less balance than they need, they'll be cursing your game. Spread some consumer surplus around. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5520672, member: 996"] Yeah, I've heard that a lot. I guess I really need to find some good weasle words to re-assure people that when I say 'sacrifice balance,' I don't mean actually ripping it's heart out and offering it up to dark gods. I just mean, make a change that leaves you with less robust balance than you had before. But, dammit, my posts are verbose enough already.... :sigh: And, no, balance will never be perfect. But, the fact you can't attain perfection is no excuse for allowing quality to slip. "I can't make it perfect, so I might as well make it bad," isn't a terribly good rationale. That's where the rubber meets the road, sure. But you can't say, "hey, there could be nails on the road,' so why bother putting tires on the thing? Let 'em drive on the wheel rims or make their own tires." And, while some groups may have a high tollerance for imbalance, how many have a low tollerance for balance? So you deliver some groups more balance than they need - it won't hurt them. You deliver less balance than they need, they'll be cursing your game. Spread some consumer surplus around. ;) [/QUOTE]
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Legends and Lore: Balance
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