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*Pathfinder & Starfinder
Legends and Lore: Balance
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<blockquote data-quote="Riastlin" data-source="post: 5520737" data-attributes="member: 94022"><p>[MENTION=17343]Tony_V[/MENTION]argas: I get what you are saying about the options in the poll. Sure, any response but the first one can be spun to say that something is more important than balance. Additionally, the poll doesn't give us the option to say what it. The problem is though that in order to then properly construct a poll by those standards, you need lots of possible answer choices. "Balance is very important, but fun is most important", "Balance is very important but options are most important", etc. Even then, you might still find some holes in the answer options. Making matters worse is the fact that with so many answer choices, you will almost assuredly get rather meaningless results. The front runner answer might be one with 10% of responses for instance. I just personally think you are reading far more into this than is really there. Obviously I could be wrong. This <em>could</em> all be part of an evil plan by Mearls to completely redesign the D&D brand and turn it into his personal vision of how the game should be, community and profits be damned. Or, it could be just what he says it is, a series of very informal polls that he knows are far from scientific and that are designed just to give him some information which may or may not be useful. </p><p></p><p>As to the balance creep, I confess that I really don't have much experience with the E-classes. What are the balance issues with the new classes? I'm not trying to be flippant or sarcastic here, I'm simply in the dark. So far my only experience with them are a player in one group playing a mage (and we are only level 4), and a player in a group I DM for running a Sentinel. So far, the mage actually seems pretty weak though this could obviously be largely due to build choice. I also realize that I have nowhere near enough exposure to the mage class to be able to make any meaningful observation or comparison, so I'm not trying to say that it is indeed weak, etc.</p><p></p><p>As for the sentinel, he certainly has a lot of healing at his disposal. At a quick glance (that player is also new to the group) he seems to be more or less on par with the cleric in terms of healing ability but does sacrifice a lot of surges to do so. The bear pet's defense bonus also seems pretty strong but it has not kept me from putting the party on the verge of a player death either with level +1 encounters. At the end of 4 encounters frex the sentinel and the ranger were both out of surges with the ranger sitting at about 1/4 hit points.</p><p></p><p>As aside, this is a very small sample size and not enough to make any meaningful observation or comparison so I am genuinely interested in hearing what the problems are with the E-classes since I don't have the Heroes Of books, etc. I know that the E-classes are better suited for mods/campaigns that string a lot of encounters together due to their lack of encounter/daily powers but other than that I am simply ignorant.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5520737, member: 94022"] [MENTION=17343]Tony_V[/MENTION]argas: I get what you are saying about the options in the poll. Sure, any response but the first one can be spun to say that something is more important than balance. Additionally, the poll doesn't give us the option to say what it. The problem is though that in order to then properly construct a poll by those standards, you need lots of possible answer choices. "Balance is very important, but fun is most important", "Balance is very important but options are most important", etc. Even then, you might still find some holes in the answer options. Making matters worse is the fact that with so many answer choices, you will almost assuredly get rather meaningless results. The front runner answer might be one with 10% of responses for instance. I just personally think you are reading far more into this than is really there. Obviously I could be wrong. This [I]could[/I] all be part of an evil plan by Mearls to completely redesign the D&D brand and turn it into his personal vision of how the game should be, community and profits be damned. Or, it could be just what he says it is, a series of very informal polls that he knows are far from scientific and that are designed just to give him some information which may or may not be useful. As to the balance creep, I confess that I really don't have much experience with the E-classes. What are the balance issues with the new classes? I'm not trying to be flippant or sarcastic here, I'm simply in the dark. So far my only experience with them are a player in one group playing a mage (and we are only level 4), and a player in a group I DM for running a Sentinel. So far, the mage actually seems pretty weak though this could obviously be largely due to build choice. I also realize that I have nowhere near enough exposure to the mage class to be able to make any meaningful observation or comparison, so I'm not trying to say that it is indeed weak, etc. As for the sentinel, he certainly has a lot of healing at his disposal. At a quick glance (that player is also new to the group) he seems to be more or less on par with the cleric in terms of healing ability but does sacrifice a lot of surges to do so. The bear pet's defense bonus also seems pretty strong but it has not kept me from putting the party on the verge of a player death either with level +1 encounters. At the end of 4 encounters frex the sentinel and the ranger were both out of surges with the ranger sitting at about 1/4 hit points. As aside, this is a very small sample size and not enough to make any meaningful observation or comparison so I am genuinely interested in hearing what the problems are with the E-classes since I don't have the Heroes Of books, etc. I know that the E-classes are better suited for mods/campaigns that string a lot of encounters together due to their lack of encounter/daily powers but other than that I am simply ignorant. [/QUOTE]
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