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Legends and Lore: Balance
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<blockquote data-quote="Tony Vargas" data-source="post: 5521779" data-attributes="member: 996"><p>I can't understand the complaint about the Wizard's orginal at-wills. Every one of them was uniquely powerful compared to the other at-wills in the PH1.</p><p></p><p>Magic Missle, arguably the most lack-luster, was the only Range 20 at-will in the book (yes, there were 20/40 weapons, which is a slightly different thing), and was useable as an RBA. It was also the damage king for wizard at-wills, which is damning with faint praise, really. It could have been better. It may have been underpowered. It was the only one.</p><p></p><p>Ray of Frost, formerly a mere cantrip, /slowed/. No other at-will in the PH1 slowed.</p><p></p><p>Scorching Burst was the only Area Burst at-will in the PH1.</p><p></p><p>Thunderwave was the only Close Blast at-will in the PH1.</p><p></p><p>Cloud of Daggers was the only Zone-creating at-will in the PH1.</p><p></p><p>The Wizard's at-wills were outstanding. The Wizard's dailies were remarkably varied and powerful, as well. The Wizard also had the most widely-varied utilities. </p><p></p><p>The first two campaigns I played in after the release of 4e went from level 1 through 11. Both contained a wizard. I played the wizard in one of them. In both cases the wizard was stand-out effective. Not overwhelming the way it used to be, but easily keeping up with the other classes in terms of both overall contribution, and spot-light grabbing cool. </p><p></p><p></p><p>No class needs a boost less than the wizard.</p><p></p><p>The wizard has been getting substantial love throughout the run of 4e. A fair bit of that can probably be attributed to the demand for the overpowered wizard of old. </p><p></p><p>Nod. Some of what has been thrown at the fighter could probably have better been put into a new Martial class. A martial controller is conspicuous in it's absence, for instance. The Brawling fighter is a lot of fun, but it might well have worked even better as a build of some hypothetical martial controller class.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5521779, member: 996"] I can't understand the complaint about the Wizard's orginal at-wills. Every one of them was uniquely powerful compared to the other at-wills in the PH1. Magic Missle, arguably the most lack-luster, was the only Range 20 at-will in the book (yes, there were 20/40 weapons, which is a slightly different thing), and was useable as an RBA. It was also the damage king for wizard at-wills, which is damning with faint praise, really. It could have been better. It may have been underpowered. It was the only one. Ray of Frost, formerly a mere cantrip, /slowed/. No other at-will in the PH1 slowed. Scorching Burst was the only Area Burst at-will in the PH1. Thunderwave was the only Close Blast at-will in the PH1. Cloud of Daggers was the only Zone-creating at-will in the PH1. The Wizard's at-wills were outstanding. The Wizard's dailies were remarkably varied and powerful, as well. The Wizard also had the most widely-varied utilities. The first two campaigns I played in after the release of 4e went from level 1 through 11. Both contained a wizard. I played the wizard in one of them. In both cases the wizard was stand-out effective. Not overwhelming the way it used to be, but easily keeping up with the other classes in terms of both overall contribution, and spot-light grabbing cool. No class needs a boost less than the wizard. The wizard has been getting substantial love throughout the run of 4e. A fair bit of that can probably be attributed to the demand for the overpowered wizard of old. Nod. Some of what has been thrown at the fighter could probably have better been put into a new Martial class. A martial controller is conspicuous in it's absence, for instance. The Brawling fighter is a lot of fun, but it might well have worked even better as a build of some hypothetical martial controller class. [/QUOTE]
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