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Legends and Lore: Customized Complexity
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<blockquote data-quote="DEFCON 1" data-source="post: 5725934" data-attributes="member: 7006"><p>This makes so much sense that they probably haven't even thought about it (and who knows if they'd actually do it). Defining the current race and class abilities that come with a particular race or class as <em>feats</em> themselves is exactly what they should do. Good call.</p><p></p><p>Current races and classes come with stock abilities... but currently depending on the new builds or sub-races that have appeared over time, some of these race or class abilities have gotten replaced. It would make way too much sense if ALL race and class abilities were defined as 'feats', each of them balanced against each other <em>as well</em> as all feats available in the game. You could then have an easy exchange system where perhaps three racial feats could be grouped together as the default package for a particular race... but one or more of them they could also easily be swapped out for a different racial feat via the more complex feat system (if a particular DM wanted to use it).</p><p></p><p>If you don't use the 'feat system' in your game... the three default feats an elf might get for being an elf would basically become the base racial abilities he would get in a 1E/2E ish style game. They'd be 'feats' only in name. But if you do use the 'feat system', or do use the 'sub-race system' (for example)... those three elf racial feats could be swapped out to whatever you want your elves to be. This is ESPECIALLY good if you (as an experienced DM) wanted to create NEW VERSIONS of familiar races, because you could know that swapping out a default racial feat for another feat would be pretty balanced. So if the dwarves in your homebrew world did not have a resistance to poison but were much more martially inclined, you could swap the <em>Cast-Iron Stomach</em> feat for the <em>Power Attack</em> feat for all the dwarves in your world, knowing that you were still maintaining a particular balance for your races.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5725934, member: 7006"] This makes so much sense that they probably haven't even thought about it (and who knows if they'd actually do it). Defining the current race and class abilities that come with a particular race or class as [I]feats[/I] themselves is exactly what they should do. Good call. Current races and classes come with stock abilities... but currently depending on the new builds or sub-races that have appeared over time, some of these race or class abilities have gotten replaced. It would make way too much sense if ALL race and class abilities were defined as 'feats', each of them balanced against each other [I]as well[/I] as all feats available in the game. You could then have an easy exchange system where perhaps three racial feats could be grouped together as the default package for a particular race... but one or more of them they could also easily be swapped out for a different racial feat via the more complex feat system (if a particular DM wanted to use it). If you don't use the 'feat system' in your game... the three default feats an elf might get for being an elf would basically become the base racial abilities he would get in a 1E/2E ish style game. They'd be 'feats' only in name. But if you do use the 'feat system', or do use the 'sub-race system' (for example)... those three elf racial feats could be swapped out to whatever you want your elves to be. This is ESPECIALLY good if you (as an experienced DM) wanted to create NEW VERSIONS of familiar races, because you could know that swapping out a default racial feat for another feat would be pretty balanced. So if the dwarves in your homebrew world did not have a resistance to poison but were much more martially inclined, you could swap the [I]Cast-Iron Stomach[/I] feat for the [I]Power Attack[/I] feat for all the dwarves in your world, knowing that you were still maintaining a particular balance for your races. [/QUOTE]
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