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Legends and Lore: Customized Complexity
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<blockquote data-quote="Skyscraper" data-source="post: 5726202" data-attributes="member: 48518"><p>Maybe. My impression is that their idea is pretty well thought out in the general lines (not the finer print) and they'll of course modify that as they move along and as experience settles in. Perhaps I was a tad too strict in my formulation when saying that they know exactly where they want to go; but I think that most if not all ideas for that general line that have been suggested since the Legend & Lore series started have been laid out to set the path to this new ruleset (call it a new edition or not). Some of the more precise implementations, such as how skills will work exactly, I agree that those are probably still up in the air. More: I think that they have some people working on this presently.</p><p></p><p>I guess what I'm saying is that this series of articles is not an innocent chit-chat with the community. It is not a thought process that started spontaneously some months ago and inadvertantly led to where we now stand. I think the idea of this new system had already been discussed quite a bit and they figured, heck, we're gonna be transparent about it this time and let people know what we're doing and yes, get some feedback on the fine print implementation; but since we can't disclose upcoming products (to avoid consequences on sales of present products), we'll put that into a column that suggets that we're just chatting. Remember the intro to Mearls' articles - "I'm just trying to understand the game and the gamers" message there, that's not the true purpose IMO. The kind of white lie that needs to be there for him to be able to chat with us about the new ruleset.</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 5726202, member: 48518"] Maybe. My impression is that their idea is pretty well thought out in the general lines (not the finer print) and they'll of course modify that as they move along and as experience settles in. Perhaps I was a tad too strict in my formulation when saying that they know exactly where they want to go; but I think that most if not all ideas for that general line that have been suggested since the Legend & Lore series started have been laid out to set the path to this new ruleset (call it a new edition or not). Some of the more precise implementations, such as how skills will work exactly, I agree that those are probably still up in the air. More: I think that they have some people working on this presently. I guess what I'm saying is that this series of articles is not an innocent chit-chat with the community. It is not a thought process that started spontaneously some months ago and inadvertantly led to where we now stand. I think the idea of this new system had already been discussed quite a bit and they figured, heck, we're gonna be transparent about it this time and let people know what we're doing and yes, get some feedback on the fine print implementation; but since we can't disclose upcoming products (to avoid consequences on sales of present products), we'll put that into a column that suggets that we're just chatting. Remember the intro to Mearls' articles - "I'm just trying to understand the game and the gamers" message there, that's not the true purpose IMO. The kind of white lie that needs to be there for him to be able to chat with us about the new ruleset. [/QUOTE]
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