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*TTRPGs General
Legends and Lore: customized complexity
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<blockquote data-quote="nedjer" data-source="post: 5726114" data-attributes="member: 83796"><p>There's no pinch of salt required. this is a) the only way to satisfactorily body-swerve an edition war and b) isn't about picking over every detail, but offering a series of benchmarks/ defaults or platform's where key clusters of a group's shared preferences are easily switched-off.</p><p></p><p>RPG <a href="http://thistlegames.com/thistle/treasure_rpg/" target="_blank">Treasure</a> has four strands, which set out to achieve this and it's by far the most likely option for D&D as they're not going to be keen on going the whole hog and providing complete switching - apart from anything else GMs would spend forever setting options. So you flick a switches panel/ s in DDI and content switching (real easy with AJAX or html5), displays only your default choices. It could even autofill with art from the rules content default you prefer and link to your campaign lifestream.</p><p></p><p>In print or PDF . . . well soon as I get my backside off here and edit up the last of <a href="http://thistlegames.com/thistle/2011/11/01/tainted/" target="_blank">Tainted</a> there'll be a basic switchable/ strands Original Game around - that's basically at or before the end of the month.</p><p></p><p>Taint is one area where Unearthed Arcana did this, but I think of it more like Wordpress, with a core and plugins. As with Wordpress you can play plugin roulette where you take a bunch of untried plugins and load them into your live game - at the risk of spraying the wall. For the more cautious or settled you stick to the default/ s and carefully add a new plugin very occasionally.</p></blockquote><p></p>
[QUOTE="nedjer, post: 5726114, member: 83796"] There's no pinch of salt required. this is a) the only way to satisfactorily body-swerve an edition war and b) isn't about picking over every detail, but offering a series of benchmarks/ defaults or platform's where key clusters of a group's shared preferences are easily switched-off. RPG [URL="http://thistlegames.com/thistle/treasure_rpg/"]Treasure[/URL] has four strands, which set out to achieve this and it's by far the most likely option for D&D as they're not going to be keen on going the whole hog and providing complete switching - apart from anything else GMs would spend forever setting options. So you flick a switches panel/ s in DDI and content switching (real easy with AJAX or html5), displays only your default choices. It could even autofill with art from the rules content default you prefer and link to your campaign lifestream. In print or PDF . . . well soon as I get my backside off here and edit up the last of [URL="http://thistlegames.com/thistle/2011/11/01/tainted/"]Tainted[/URL] there'll be a basic switchable/ strands Original Game around - that's basically at or before the end of the month. Taint is one area where Unearthed Arcana did this, but I think of it more like Wordpress, with a core and plugins. As with Wordpress you can play plugin roulette where you take a bunch of untried plugins and load them into your live game - at the risk of spraying the wall. For the more cautious or settled you stick to the default/ s and carefully add a new plugin very occasionally. [/QUOTE]
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