Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legends and Lore: Head of the Class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Balesir" data-source="post: 5621170" data-attributes="member: 27160"><p>Hmm, okay...</p><p></p><p>I agree; I think this part is completely possible. It is, in essence, 4E but with the "starter characters" using only a subset of the simpler-to-run powers, etc. I'm sure it's possible (with some work) to get that balanced well enough for "all practical purposes".</p><p></p><p>This, however, is where I see the problems arising.</p><p></p><p>Having two combat systems (just for example, but likely to be the worst case since it's the most 'developed' part of the system) that are so different as to have or not have a movement grid, and still have the 'simple' characters (at least) with the same effectiveness agains all the 'simple' monsters with both combat systems when played by fairly skilled tactical players... just ain't gonna happen, as far as I can see.</p><p></p><p>Take something as simple as flanking. How are you going to decide if a creature gets +2 to hit when not using a grid? When do creatures get an opportunity attack? How do "defenders" even work with this system? Or controllers? Do you have 'rules' for playing monsters when using a grid to make sure that the effectiveness of area powers is roughly the same as when not using a grid? The complexity of mixing such radically alien types of system - never mind the radically alien styles and foci of play that they support and imply - just seems insurmountable, to me.</p><p></p><p>Well, yeah - if <em>they</em> ever get developed, I'll take two! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Balesir, post: 5621170, member: 27160"] Hmm, okay... I agree; I think this part is completely possible. It is, in essence, 4E but with the "starter characters" using only a subset of the simpler-to-run powers, etc. I'm sure it's possible (with some work) to get that balanced well enough for "all practical purposes". This, however, is where I see the problems arising. Having two combat systems (just for example, but likely to be the worst case since it's the most 'developed' part of the system) that are so different as to have or not have a movement grid, and still have the 'simple' characters (at least) with the same effectiveness agains all the 'simple' monsters with both combat systems when played by fairly skilled tactical players... just ain't gonna happen, as far as I can see. Take something as simple as flanking. How are you going to decide if a creature gets +2 to hit when not using a grid? When do creatures get an opportunity attack? How do "defenders" even work with this system? Or controllers? Do you have 'rules' for playing monsters when using a grid to make sure that the effectiveness of area powers is roughly the same as when not using a grid? The complexity of mixing such radically alien types of system - never mind the radically alien styles and foci of play that they support and imply - just seems insurmountable, to me. Well, yeah - if [I]they[/I] ever get developed, I'll take two! :lol: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legends and Lore: Head of the Class
Top